Attached is release candidate 2 of the Krakatoa SR C++ API.
Package include:
- C++ headers.
- Windows 64 bit .DLL, and .LIB linking library. You should be able to link to it using Visual Studio vc90 or vc100 runtimes.
- Linux shared library built on CentOS 5.6.
- HTML documentation.
- C++ example files.
- Installer for the required Windows VC common runtimes.
Release Notes:
- Fixed a bug that was causing mesh occlusions to not work correctly when using screen-space film offsets.
- Added a stream operator that computes the magnitude of a float[3] vector channel and assigns it to another channel. Useful for coloring based on velocity magnitude, etc.
- Fixed a bug in the custom particle stream code. There were inconsistencies in how the renderer dealt with streams that did not have Density or Color channels. This was causing particles to “disappear” or render black in some cases.
- Fixed a bug in the particle multiplication code that was causing particles to get “infinity” channel values in some cases.
- When multiple PRT files are to be loaded, previously they were read in parallel. This has been changed to sequential due to performance issues of disk-based drives and networks.