Here is a video of my work in progress for the integration of the KrakatoaSR renderer into Softimage:
Please excuse the programmer art. I don’t actually know how to make anything look good with Krakatoa yet.
Features So Far:
-
Integrated as a renderer plug-in using KrakatoaSR’s C++ API -
Works with ICE driven point clouds -
All Krakatoa supported channels are mapped and pulled from ice if they exist (Emission, Absorption, etc) -
All parameters in KrakatoaSR exposed in the renderer options -
Region render support -
Scene lights can be restricted with a group -
Occlusion mesh support (also through a group)
Thanks for the C++ API Thinkbox.
-James