KrakatoSR Integration for CINEMA 4D


#21

Ah yes, you’re right.
Sorry, my fault, I oversaw that you implemented the settings for the shaders.


#22

as the api is making a few changes, we will adapt to these, but progress is nice so far, patience will be rewarded;)


#23

Hi Tyler, very nice to hear. :smiley:
Does your solution provide a shadow generator-feature (for shadows inside the particle-volume as well as shadows from the particles onto scene objects) ?


#24

will see, if possible, our plugin will offer it of course.


#25

Hi Tyler,

Even thou im glad to hear that there is a solution on the way, i would appreciate if there is any further information then told in this thread?

  • what is it called
  • can you tell when your solution will be available week/month/year/? So we can plan our projects
  • any website?

regards


#26

Thanks, that helped actually. There will be a color preview in the release of 2.0 too.


#27

hey Samir, glad to hear that!

btw is there any way to to give particles a colour at birth? for example to achieve results like these: youtube.com/watch?client=mv- … nomobile=1
could you please also implement the krakatoa repopulation feature and particle size for non-effex-particle setups? that would make effex even more attractive!

best
wolfram


#28

Yes, you can add a color property (or a vector property) to your particle emitter (it is then per particle and you can assign a color variably). This color property you can then drop in the according color field in the Krakatoa settings.
A surface color operator will be available for release too.

Already did actually. Also our version is ready.


#29

There is no particle size feature in Krakatoa afaik. One pixel size points is all it renders (+ filtering), there is no particle size setting available I’m afraid.


#30

perfect :slight_smile:

when will it be available?


#31

With the final release of 2.0 :slight_smile:


#32

Official plugin with all features and based on the latest API will be released soon and for free!


#33

Samir:
very good news. Looking forward for the release of V 2.0 :smiley:

Tyler:
Also, very good news.
Can’t await to try out your release.
As I see from your picture, you implemented Krakatoa as a full separate renderer.
Did you test if the result can seamlessly be integrated into the main rendering of a complete scene, f.e. with Iray or Vray ?
And did you also implement finally the shaddow generator ?

BR,

Ralf


#34

hey Samir,

this is amazing! especially the osx-version!
if you could implement this as well for effex 2 final release, you would get 100 points plus for your karma :slight_smile:

best
wolfram


#35

We will see to implement the OSX support soon. And remember, it will be free;)


#36

Yehaa.


#37

Great. Yep, will add support as soon as I get my hands on the new build :slight_smile:


#38

any news to your solution tyler?


#39

seems like effex is the only solution available at the moment.
we are just using it in production, its a bit weird but: its there and it works :slight_smile:

btw what about this arnold integration there? can you give any information about that, tyler? sounds interesting :slight_smile:
thanks!


#40

We have X-Particles v2 support, OSX version build ready, and are going to add more special features to make this the one-and-only solution :smiley: