Hi Tyler, very nice to hear.
Does your solution provide a shadow generator-feature (for shadows inside the particle-volume as well as shadows from the particles onto scene objects) ?
btw is there any way to to give particles a colour at birth? for example to achieve results like these: youtube.com/watch?client=mv- … nomobile=1
could you please also implement the krakatoa repopulation feature and particle size for non-effex-particle setups? that would make effex even more attractive!
Yes, you can add a color property (or a vector property) to your particle emitter (it is then per particle and you can assign a color variably). This color property you can then drop in the according color field in the Krakatoa settings.
A surface color operator will be available for release too.
There is no particle size feature in Krakatoa afaik. One pixel size points is all it renders (+ filtering), there is no particle size setting available I’m afraid.
Samir:
very good news. Looking forward for the release of V 2.0
Tyler:
Also, very good news.
Can’t await to try out your release.
As I see from your picture, you implemented Krakatoa as a full separate renderer.
Did you test if the result can seamlessly be integrated into the main rendering of a complete scene, f.e. with Iray or Vray ?
And did you also implement finally the shaddow generator ?
this is amazing! especially the osx-version!
if you could implement this as well for effex 2 final release, you would get 100 points plus for your karma