AWS Thinkbox Discussion Forums

latest build / hangs encountered

today has been the third time max has hanged when trying to render, stopping at transforming vertices…

we just updated to the latest build, i remember this bug from the beta a few months back, but it seems to be the same issue

i cannot even say what it is, but i have a prt loader in scene *(as well as fume, and pflow turned off)

hmm i remember something with pflow…

winxp64
latest kraka 2 build

20046166

Just a note that “Transforming Vertices” means nothing, technically speaking.
In the 3ds Max 1.0, the Render Dialog got this hard-coded string “Transforming Vertices” which used to be the first operation performed by the Scanline Renderer.
It is still in there, so when a renderer FAILS to even start rendering, the first message shown in the dialog BEFORE the renderer updates the string still says “Transforming Vertices”, but it isn’t really what is being done internally.
No idea what is causing it to hang though…

jes i didnt think kraka was doing anything with vertices…

i am pretty sure its a pflow bug, i will search through forum to find the latest post i had on this, i think paul or darcy pointed out the problem last time, had to do with pflow and fume or something!

i can confirm the bug that was in the beta is still in the official release

the initial thread was here

viewtopic.php?f=29&t=6246&p=24975&hilit=fume+fx+bug#p24975

a working colleague has experienced the same problem when having pflow fume fx birth operator and omni lights in scene

it hangs at @transforming vertices@ window when trying to render

this was the description darcy had back then

“There was a bug evaluating the lights in the scene. If you replace or delete Light01 (its a LightStandIn), your scene will continue to render. This will be fixed in the next build of Krakatoa.”

hope that helps

ian

just happened again in another scene

all i had to do , to @fix it@

is delete a fume fx birth operator…

same thing other person at work encountered, deleting the fumefx birth causes it not to hang

What build of FumeFX are you guys using?

Using the scene from the thread you linked to does not cause any problems for me. Whenever Krakatoa hangs at “Transforming Vertices” that means it dies somewhere before Krakatoa was able to display its own prompt. Can you send me a sample scene that does hang?

Thanks.

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