AWS Thinkbox Discussion Forums

LCache not correct: Voxel->Particle->Voxel

1.4.1.34371

If I render voxels, enable LCache, render particles, then render voxels again, the lighting on the second voxel render is different than the first. It’s much brighter, roughly 2x.

  • Chad

P.S. Is the plan to allow mixing of voxel and particle renders for different stages of the rendering? Like can we use voxel shadowing on particle renders or the reverse?

Reproduced. I think what happens is that the already lit particles are dumped on the grid and then the voxels are illuminated again, giving you double exposure to the same light.

When rendering Voxels, the LCache should be ignored at this point, unless we want to allow a mixed mode where the illumination is performed on the particles and then the result is just rendered without voxel illumination.

Initially, we wanted to allow hybrid modes like lighting with voxels/render with particles or lighting the particles and rendering them in voxels, but we decided to get the basics first before looking into that. I am pretty sure it is still on the plan, but no idea when.

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