Hi there,
It seems like the maya saver keeps pinging the license server for every export call. Our export process does individual exports for each object, because we need them organized a certain way (every object in their own folder, the filename is very explicit per object, each object might have a different worldspace/local space parameter, sampling, plus we handle some material metadata per object as well).
The problem is that it seems that every single call checks the license server, adding an overhead to the export process. We have assets with 20-23.000 objects, which means 23.000 license checkouts/returns (or so it seems). Is there a way that a license grabbed could be held for a couple of seconds, and each new export command would extend that time?
Also, if we could encapsulate single samples into a single file, that would cut down on the files we generate massively.
cheers,
laszlo