The problem, from our understanding, is that 3dsmax 2013 locks our .ms script when it reads it in. This was never the case in 2012 and earlier. It appears that this lock can stick around a bit, and thus causes this error. It’s even worse with concurrent tasks > 1, because every task but the first will almost always hit this error.
We’ve addressed this issue in Deadline 6 by completely refactoring how 3dsmax gets the information that would normally go inside the .ms file. Now we have it working without requiring the .ms file at all, and that seems to fix the issue.
Ah, ok, so my options are either not render in 2013, or update everything to the beta of Deadline 6. Not really great in the middle of production.
Unfortunately I have to render a ton of very simple scenes that take about a minute or so to render, but as I said, it’s going to be hundreds, or rather thousands of those scenes.
So there is nothing else I can do about it? If not, I’ll go for the beta then.
Unfortunately, there isn’t a known workaround for Deadline 5.2. The 3dsmax plugin went through some heavy refactoring in 6.0 to workaround this issue, and we has to update the plugin so that it would work with version 6.