I want to load a disk cache and attach it to a scene node, but I have another disk cache that I don’t want to attach to a scene node. Arg!
I would like it if EACH disk cache could be transformed by a scene node. So I could have, say a whole bunch of caches of smoke coming out of old fashioned cannons, and link some to one cannon, and some to another cannon (also see my offseting caches in time request).
Wait for 0.9.5 - it will look like a Christmas gift to you…
Btw, the Percentage settings (and possibly other settings) will be animatable with various loading order options (evenly distributed loading - every Nth, loading N particles from the beginning of the file, possibly loading N particles from the end of the file) for animated “growth” effects - especially with parametrical objects’ vertices, this can be real fun as the particle count increases from 0 to 100% and the particle cache “materializes”…
More interesting details regarding the next build - we are going away from the “Render Particles” drop-down list and will also remove the “Load Particles From Disk” mode, leaving only “Render Scene Particles” and “Save To Disk”.
Instead, you will get checkboxes for particle sources - PFlow Geometry, PFlow Phantoms, PFlow BBoxes, PFlow None, Thinking Particles, Max Particles, Geometry Vertices and Particle Loaders (which support both Frantic’s PRT and RealFlow’s BIN files).
So you will be able to mix and match any combinations of these types of sources so you are not in an exclusive mode, you just decide whether you want to render them to image or save to disk.
Also, when saving to disk, the History will not try to save a thumbnail, and there are new options to delete thumbnails, or both history and thumbs together.