To update… seems like after I loaded and saved one scene from the project now all others submitted do work as well so… what?
Still wondering about that REDSHIFT_PATHOVERRIDE_FILE,if deadline sets that automatically as well… have to test with some proxy but basically it should sort out any issues with path to textures stored in redshift proxy files to convert as well… so in theory pathmapping should be pushed to that override as well… more details about it:
REDSHIFT_PATHOVERRIDE_FILE
Added in version 2.5.61
A proxy file can contain references to other proxies, VDBs, textures, etc. If these assets are moved from their original folder locations, the proxy loader will fail to find them and load them. The REDSHIFT_PATHOVERRIDE_FILE
environment variable can point to a text file which is used to “translate” paths from a location to a different location. The text file should contain double-quote-enclosed pairs of strings. The first string of the pair is the “from” path and the second is the “to” path.
So, for example, if the environment variable is set to
REDSHIFT_PATHOVERRIDE_FILE = C:\mypathoverrides.txt
… the file mypathoverrides.txt
could contain the following, which helps to map from a local folder to some shared network location
"C:\MyTextures\" "\\MYSERVER01\Textures\"
"C:\MyVDBs\" "\\MYSERVER01\VDBs\"
REDSHIFT_PATHOVERRIDE_STRING
Added in version 2.5.61
This is similar to REDSHIFT_PATHOVERRIDE_FILE
, except the environment variable itself contains the double-quote-delimited list of pairs. For example:
REDSHIFT_PATHOVERRIDE_STRING = "C:\MyTextures\" "\\MYSERVER01\Textures\" "C:\MyVDBs\" "\\MYSERVER01\VDBs\"
Please note that, if both REDSHIFT_PATHOVERRIDE_FILE
and REDSHIFT_PATHOVERRIDE_STRING
environment variables are defined, REDSHIFT_PATHOVERRIDE_FILE
takes precedence