Hi
we are rendering with Maya 2018 and Arnold 5.x (MtoA3.302) and
we’re having trouble writing the rendered data to the server. After rendering is done some aovs cannot be written to the Server.
(ERROR | [driver_exr] defaultArnoldDriver@driver_exr.Pref: Failed OpenEXR write: Failed to write pixel data to image file “XYZ.1001.exr”. File output failed. )
So i got the idea to use the LocalRendering option of Deadline wich writes the rendered data first to the local drive and copys it at the end. That seems to work quite good but
i’m using some additional drivers (for example to write out Z in 32 bit instead 16) . As far i figured out they require a full path written in - for example:
Y:\Project\Output\Shot<RenderLayer>_< RenderPass >
So those images are not affected by the LocalRendering option.
Is there any way to make those use the LocalRendering option? Maybe with some variable like
< Project >, < Workspace > ?
< Project >\Output\Shot<RenderLayer>_ < RenderPass >