I am currently running the trial license of Deadline and we are experiencing very long Maya render times in comparison to a local render of the same file.
Using the exact same settings a file rending at ten minutes locally is rendering up to 1 hour or longer using Deadline.
Is there a limitation due to the trial license or has this problem been encountered before and a patch been created for it? (Similar to the Deadline patch for half frame rendering in Maya)
Also, is there a way to set up multiple threads on Deadline? Can this be causing the slow down?