Low cpu utilization on Slaves

Hi there ,

i’ sending a modo job through deadline to our farm , everything works fine , besides the fact that we got really low cpu usage.(see pic)

it’s the first time this happens , usually it works fine , any idea?

btw , y machine was rendering as a slave. so , thats funny , why?

thank you very mutch

When you submitted the job, what was the Threads setting set to? If you set it to 0, it should use the optimal number of threads for each machine it renders on. Maybe it’s set to 1 or 2?

Cheers,

  • Ryan

Hey man , sorry for my late answer , i’m sure it was set to zero.

any other idea?

Network congestion? Does the scene require a large set of files?

cb

yep! lots of textures… i would say about 100 megs or about that.

Are the files all access the same way? e.g. Do you have a central server that all slaves and workstations can see?

Whenever i see a CPU graph down like that, i always check network bandwidth on the slaves and the server. For comparison sake you should launch the job locally and compare the graph to only one slave that is rendering that job at a time.

cheers

cb

we have a main server were all the textures were stored at.

so , even locally rendering i still import all the textures.

thx for the help