macro goo. realflow -> prt loader -> frost
still trying to find the happy medium between too blobby and keeping details in the folds.
ahh dude thats gross!
hehe the bottom looks like some alien corpuscle
hehe. liquid emitting and colliding with a sphere.
also meant to include these 2 random test. first i was trying to test the high viscosity meshing that someone had posted here not too long
ago and then wanted to play with pflow, these are using the old build so it had some ghosting issues, and or issues
with my quality settings. if you can look past that.
same goo sans DOF. since i was just messing with settings for the stills, it looks pretty bad in motion.
excuse flicker and that jazz. vimeo.com/23866844
Ah you get that weird mesh splitting too, I think Paul is working on that
Some weird goop stuff, forgive the boring camera angle
oh nice. really nice detail where it lands on the next chunks of goo.
glad you picked gold instead of brown.
LOL, it has an uncanny resemblance, although it was not my intention That just happens to be the highest viscosity setting for a grid based sim (for the interface anyway, not sure about scriptable)