i want to limit the effect of a noise modifier to certain particles by a procedural map, if i use the old krakatoa channel modifier that works fine but if i use the new magmamodifier this seems not to work and when i save and reopen the scene it seems that all the old krakatoa channel modifiers get converted to the new one
I cannot reproduce this problem.
I created a new MagmaModifier on a PRT Volume.
Added an InputTexture with a Cellular Map in it and output the Color of the map to a Color output and the Vector Magnitude of the Texture Color to a Selection output.
Added a Bend on the stack and the white particles got affected, the gray ones somewhat, and the black stayed unaffected.
So it looks like the basic workflow is functioning.
We are going to phase out the old Magma 1.x system, so we convert all old KCMs to new MagmaModifiers when loading the scene.
I could add an option to skip that step, but at some point there will be no Magma 1.x system to run the old modifiers…
Can you post a simple example that shows the new Magma Selection not working?
i did open the scene again, maybe the automatic conversion does not change the “result type” from color to mono automaticly ?
edit: ye i think that was my fault to not check this