I was able to successfully have the PRT Loader display UVW 1 with a vertex color map and assigning that to the PRT Loader, but other map channels only show as zeros. Renders fine, but without some viewport representation, it’s hard to for us to animate masks and such.
We plan to allow any map channel to be displayed in the viewport using the existing node-level controls (Vertex Color, Mapping etc.) for preview purposes. I guess that would help...
Might fix the problem, yes, but my issue wasn’t that I couldn’t see UVW 2 as a color in the viewport (that would be awesome!) but that if I assigned the PRT Loader to “use material” and had a gradient mapped to UVW 2, it wouldn’t show up as the new vertex colors. UVW 1 would, though.