Hi, I’m doing some tests using a water shader, but everytime I change the Tile Resolution, a lot of parameters in my material changes to a previous setup, something like a “reset” and I’ve to start again to prepare it…do you have informations about it ?
I’m playing on the attached image…
Regards
Alessandro
Changing the resolution does in fact change the look of the ocean considerably. This is because the ocean wave equations that I am using are dependent on the actual resolution of the map being created. It is discussed in the help document under “Advanced Topics in Multiple Tile Layers” (it gets in fairly technical detail though). In summary, the largest wavelength generated is roughly the same as the “Tile Size” parameter, and the smallest is roughly twice the “Tile Size” divided by the resolution along one side. So changing the resolution changes the range of wavelengths that can be represented and changes the look.
But maybe I’m misunderstanding you, do the actual parameters in the UI change when you modify the resolution? Or is just the look of the ocean that changes when you modify the resolution? I’m not really sure what to do about the changing look. That has caused confusion for people in the past also.
Right, the parameter in the material editor UI changes…that’s really strange, it removes maps, parameters etc etc
I am unsure of what is happening since we do not have any materials with parameters (the only material we have is the Normal Map, which has no parameters).
Can you provide me with a scene, or instruction on how to reproduce the problem? I’m not entirely sure what’s happening.