no not in desperate need at all i have a full body that disintegrates using krak for rendering. any “interior” like the skeleton should be a matte due to the fact that i want to collapse the skeleton after the “skin” layer disintegrated away…
i haven´t got an animation data yet so i got kinda stuck in R&D there´s a pointcache modifier already but no cache to load on
in the final i plan on rendering 3 layers of krak. 150,000 particles each with a quite high density per particle which is currently at 7 and an exponent of -2. I will use up to 10 spherical deflectors st start the disintegration at different location on the body with a little delay each.