We’re consistently having problems with Krakatoa mattes when rendering over deadline - locally it works. We’re seeing frames without mattes and frames with partial mattes. Doesn’t look like it’s connected to the slave that renders.
I have a few questions that might help narrow down the issue:
-What is generating the mesh data for these matte objects? Is it plugin-dependent, or require some external file asset?
-What material is on the matte object, is it plugin-dependent (for example, VRay Material, etc.), any external files needed in the opacity texture map?
I meant that for Conrad, and to make KMX ignore them automatically if not explicitly supported.
I will run some tests and see what materials evaluate transparency reliably. In the worst case, we might support transparency only in Standard materials, and render all others as solid.