Hi, i’m meshing some liquid generated by max fluids (max2018 u3). To be precise, i want to compare workflow speed between the default meshing the liquid does and frost. However when i import the prt sequence into frost its a bizarre scale and location, also i have to flip it (mirror). Now i realise they may not talk to each other perfectly yet but i would have thought i could still stick the frost gizmo on the origin and it would be positionaly correct.
Anyone else had these issues, or just me?>
UPDATE: I was slightly wrong. It does work centered to the origin, it was just the scale that was off putting. However i do have to flip it.
UPDATE2: And the scale issue kind of makes sense. I use cms for scene scale and 0.5 meters for the liquid. Frost needed a custom scale of 0.15