AWS Thinkbox Discussion Forums

max3d_particle_color: Invalid string


Version: 0.9.6.25313 Node-Locked

Max Version: 9.0 32-bit


Summary: Upon render (F9) using Blended Z Depth, get Krakatoa Error ‘max3d_particle_color: Invalid string “Blended Z Depth”’



Steps to Reproduce:


  1. Use tutorial max scene with precached “swirl” PRT files
  2. Open Krakatoa GUI.
  3. Select Blended Z Depth from Particle Color Controls
  4. Click YES to suggested settings.
  5. Hit F9


Result: Error dialog as stated above.



Other: I had a skylight in there to test HDR (I assume Krakatoa does not support this from the tests). Upon removal of the sky light, the error still occurs.

_____________________

Martin Brennand

Thanks, Martin.



I have posted a list of known bugs in the 0.9.6 download thread.



*PRT File Loaders and legacy particles will fail to render if the color source is set to Blended Z Depth or Blended Camera Distance. Logged as bug 3906.



This was fixed already and will work correctly in the next build.



Btw, I love it how you formatted your bug report THAT’s what a bug report should look like :o)



Cheers,



Borislav “Bobo” Petrov

Technical Director 3D VFX

Frantic Films Winnipeg

Ah cool. When I did a search for it, for some reason nothing came up! Sorry about that.



Btw, I love it how you
formatted your bug report
THAT's what a bug report
should look like :o)


Tonnes of programming QA drilled into me over the years tends to make me a bit anal with this stuff. Thanks! :)

Incidently, what lights ARE supported by Krakatoa? I couldn't find anything on that in the documentation or the forums. Perhaps I wasn't looking in the right place. I found this:
"3401: Krakatoa now supports standard Omni and Spotlights and their Mental Ray versions. All other lights are ignored by Krakatoa and a warning message is displayed in the listener."

But is there plans to add more lighting support?

_____________________
Martin Brennand

As for lights, right now unsupported lights should be simply ignored. Krakatoa currently supports the Max standard lights and their mental ray counterparts.



Photometric lights are on the ToDo list, but it is unclear whether they will be implemented for 1.0. Any other lights will be skipped.



Cheers,



Borislav “Bobo” Petrov

Technical Director 3D VFX

Frantic Films Winnipeg

Privacy | Site terms | Cookie preferences