MAXtoA 3ds Max 2025 black output with ARV

When I submit job with MAXtoA Arnold renderer from 3ds Max 2025 and I use the Arnold’s frame buffer - Arnold Render View it saves black image. It looks fine while it renders but stores black pixels in the end. When I disable use_render_view and it renders using default 3ds Max VFB instead of the Arnold native one ARV it saves the output just fine. I use the max25 deadline submitter posted here on forums, might this be fault of this unofficial submitter?

I want to use the ARV though to use imagers like denoiser and those do not work in the default VFB.