I dont have any problame in maya 2009 and vue 8.1 but ina maya 2009 and vue 8.5 or vue 9
maya file that has a simple vue file does not render
this window will be apear
progress info
Scheduler Thread - Synchronizing job files
Scheduler Thread - Synchronization time for job files: 78.125 ms
Scheduler Thread - Synchronizing plugin files
Scheduler Thread - Synchronization time for plugin files: 62.5 ms
Constructor: MayaCmd
0: Task timeout is disabled.
0: Loaded job: Untitled (999_050_999_3cf84221)
0: INFO: StartJob: initializing script plugin MayaCmd
0: INFO: Any stdout that matches the regular expression “FLEXlm error: ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Usage: Render .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Finished Rendering..([0-9]+).[^.]+" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Finished Rendering.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Constructing shading groups|Rendering current frame” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Error: .|.Warning: .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +rendered” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +computing final gather points” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: writing image file . (frame ([0-9]+))” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +rendering finished” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Completed frame*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.[PROGRESS] TURTLE rendering frame 100.00.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Render complete.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Percentage of rendering done: (.)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".[PROGRESS] TURTLE rendering frame ([0-9]+.[0-9]+)." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Rendering image*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+)%” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+) %” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+) % completed” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] ([0-9]+) percent” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+)%” will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression “.entry point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Entry Point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history settings.” will be ignored
0: INFO: About: Maya Cmd Plugin for Deadline
0: Plugin rendering frame(s): 1
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2009\bin\Render.exe”
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2009.0
0: INFO: Rendering with Mental Ray
0: INFO: Render Argument: -r mr -v 5 -art -aml -s 1 -e 1 -b 1 -rd “D:/New_Project/images” -proj “D:/New_Project” “C:\Documents and Settings\Administrator\Local Settings\Application Data\Prime Focus\Deadline\slave\jobsData\Test.mb”
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2009\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT: Starting “C:\Program Files\Autodesk\Maya2009\bin\mayabatch.exe”
0: STDOUT: mental ray for Maya 10.0
0: STDOUT: mental ray: version 3.7.1.27, Jan 26 2009, revision 30548
0: STDOUT: File read in 2 seconds.
0: STDOUT: Result: Connected lambert4.outColor to lambert4SG.surfaceShader.
0: WARNING: Deadline is ignoring error “Error: hyperShade command not supported in batch mode” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Error: hyperShade command not supported in batch mode
0: STDOUT: Result: Connected lambert5.outColor to lambert5SG.surfaceShader.
0: WARNING: Deadline is ignoring error “Error: hyperShade command not supported in batch mode” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Error: hyperShade command not supported in batch mode
0: STDOUT: Result: C:/Documents and Settings/Administrator/Local Settings/Application Data/Prime Focus/Deadline/slave/jobsData/Test.mb
0: STDOUT: mental ray: got 8 satellite CPUs.
0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done 1 animated nodes
0: STDOUT: MEM 0.0 info : heap size limit set to 4752 MB
0: STDOUT: Info: (mental ray) : number of render thread(s): 4
0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
0: STDOUT: Info: (Mayatomr.Scene) : update lights and related shaders
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Sun_light
0: STDOUT: Info: (Mayatomr.Scene) : update cameras and related shaders
0: STDOUT: Info: (Mayatomr.Scene) : update geometry and materials
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: VueScene:vue_xStreamEnvFog
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Ground
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Windy_clouds
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Windy_clouds_shape: empty UV set map1 detected, ignored” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Windy_clouds_shape: empty UV set map1 detected, ignored
0: STDOUT: Info: (Mayatomr.Scene) : render camera: persp
0: STDOUT: SCEN 0.2 progr: begin scene preprocessing for frame 1
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : mayabase version 10.8, compiled on Mar 11 2009.
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: SCEN 0.2 info : 1 geometry leaf instance (1 scheduled, 0 cached, 0 shared)
0: STDOUT: SCEN 0.2 info : 1 light leaf instance
0: STDOUT: SCEN 0.2 info : wallclock 0:00:00.02 for scene preprocessing
0: STDOUT: SCEN 0.2 info : allocated 4 MB, max resident 4 MB
0: STDOUT: RC 0.2 info : scene extent: (181913.30,131551.63,255978.97) : (181923.55,131561.88,255989.22)
0: STDOUT: RC 0.2 info : option: scanline on
0: STDOUT: RC 0.2 info : option: trace on
0: STDOUT: RC 0.2 info : option: trace depth reflection 1, refraction 1, sum 2
0: STDOUT: RC 0.2 info : option: acceleration bsp
0: STDOUT: RC 0.2 info : option: bsp size 10
0: STDOUT: RC 0.2 info : option: bsp depth 40
0: STDOUT: RC 0.2 info : option: shadow segments
0: STDOUT: RC 0.2 info : option: shadow maps (use) (recompute)
0: STDOUT: RC 0.2 info : option: lightmap on
0: STDOUT: RC 0.2 info : option: motion off
0: STDOUT: RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169
0: STDOUT: RC 0.2 info : option: caustic off
0: STDOUT: RC 0.2 info : option: globillum off
0: STDOUT: RC 0.2 info : option: finalgather off
0: STDOUT: RC 0.2 info : option: samples min -2, max 0
0: STDOUT: RC 0.2 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
0: STDOUT: RC 0.2 info : option: filter box 1 1
0: STDOUT: RC 0.2 info : option: render space object
0: STDOUT: RC 0.2 info : option: face both
0: STDOUT: RC 0.2 info : option: field off
0: STDOUT: RC 0.2 info : option: hair on
0: STDOUT: RC 0.2 info : option: hardware off
0: STDOUT: RC 0.2 info : option: task size 32
0: STDOUT: RC 0.2 info : option: pixel preview off
0: STDOUT: RC 0.2 info : option: lens on
0: STDOUT: RC 0.2 info : option: volume on
0: STDOUT: RC 0.2 info : option: geometry on
0: STDOUT: RC 0.2 info : option: displace on
0: STDOUT: RC 0.2 info : option: premultiply on
0: STDOUT: RC 0.2 info : option: colorclip raw
0: STDOUT: RC 0.2 info : option: output on
0: STDOUT: RC 0.2 info : option: merge on
0: STDOUT: RC 0.2 info : option: fb mem management mapped
0: STDOUT: RC 0.2 info : option: image type interpolate
0: STDOUT: RC 0.2 info : 0 rgba_fp yes
0: STDOUT: RC 0.2 info : 12 rgba_fp yes
0: STDOUT: RC 0.2 info : camera: focal length 1.37795
0: STDOUT: RC 0.2 info : camera: aperture 1.41732
0: STDOUT: RC 0.2 info : camera: aspect 1.8
0: STDOUT: RC 0.2 info : camera: resolution 720 400
0: STDOUT: RC 0.2 info : camera: clip 100 1e+006
0: STDOUT: RC 0.2 info : camera: frame 1 1 0
0: STDOUT: RC 0.2 progr: rendering
0: STDOUT: RCI 0.2 progr: begin intersection preprocessing
0: STDOUT: RCI 0.2 info : using scanline for eye rays
0: STDOUT: RCI 0.2 info : using BSP algorithm for secondary rays
0: STDOUT: RCI 0.2 progr: building initial extent bsp-tree
0: STDOUT: RCI 0.2 info : leaves without shadow : 0
0: STDOUT: RCI 0.2 info : leaves with only shadow : 0
0: STDOUT: RCI 0.2 info : leaves with both : 1
0: STDOUT: RCI 0.2 progr: end intersection preprocessing
0: STDOUT: RCI 0.2 info : wallclock 0:00:00.00 for intersection prep.
0: STDOUT: RCI 0.2 info : allocated 4 MB, max resident 8 MB
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : mayabase version 10.8, compiled on Mar 11 2009.
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : [xStream] Preparing render…
0: STDOUT: PHEN 0.2 info : [xStream] Finished preparing render
---- February 15 2011 – 03:18 PM ----
0: STDOUT: RC 0.2 info : rendering statistics
0: STDOUT: RC 0.2 info : type number per eye ray
0: STDOUT: RC 0.2 info : eye rays 57201 1.00
0: STDOUT: RC 0.2 info : reflection rays 74612 1.30
0: STDOUT: RCI 0.2 info : main bsp tree statistics:
0: STDOUT: RCI 0.2 info : max depth : 0
0: STDOUT: RCI 0.2 info : max leaf size : 1
0: STDOUT: RCI 0.2 info : average depth : 0
0: STDOUT: RCI 0.2 info : average leaf size : 1
0: STDOUT: RCI 0.2 info : leafnodes : 1
0: STDOUT: RCI 0.2 info : bsp size (Kb) : 0
0: STDOUT: PHEN 0.2 progr: calling output shaders
0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Computing glow…
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Glow: Filter Width … 23
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution … 0.638926
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 1.058000
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Halo: Filter Width … 57
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution … 0.260841
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 6.498000
0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Done!
0: STDOUT: PHEN 0.2 progr: writing image file D:/New_Project/images/persp)_1.exr (frame 1)
0: STDOUT: RC 0.2 progr: rendering finished
0: STDOUT: RC 0.2 info : wallclock 0:01:11.13 for rendering
0: STDOUT: RC 0.2 info : allocated 5 MB, max resident 9 MB
0: STDOUT: GAPM 0.2 info : triangle count (including retessellation) : 0
0: STDOUT: PHEN 0.2 info : [xStream] Cleaning up render
0: STDOUT: PHEN 0.2 info : [xStream] Render complete!
0: STDOUT: Info: (Mayatomr.Scene) : render camera: Main_camera
0: STDOUT: SCEN 0.2 progr: begin scene preprocessing for frame 1
0: STDOUT: SCEN 0.2 info : 1 geometry leaf instance (0 scheduled, 1 cached, 0 shared)
0: STDOUT: SCEN 0.2 info : 1 light leaf instance
0: STDOUT: SCEN 0.2 info : wallclock 0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2 info : allocated 4 MB, max resident 9 MB
0: STDOUT: RC 0.2 info : scene extent: (181913.30,131551.63,255978.97) : (181923.55,131561.88,255989.22)
0: STDOUT: RC 0.2 info : option: scanline on
0: STDOUT: RC 0.2 info : option: trace on
0: STDOUT: RC 0.2 info : option: trace depth reflection 1, refraction 1, sum 2
0: STDOUT: RC 0.2 info : option: acceleration bsp
0: STDOUT: RC 0.2 info : option: bsp size 10
0: STDOUT: RC 0.2 info : option: bsp depth 40
0: STDOUT: RC 0.2 info : option: shadow segments
0: STDOUT: RC 0.2 info : option: shadow maps (use) (recompute)
0: STDOUT: RC 0.2 info : option: lightmap on
0: STDOUT: RC 0.2 info : option: motion off
0: STDOUT: RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169
0: STDOUT: RC 0.2 info : option: caustic off
0: STDOUT: RC 0.2 info : option: globillum off
0: STDOUT: RC 0.2 info : option: finalgather off
0: STDOUT: RC 0.2 info : option: samples min -2, max 0
0: STDOUT: RC 0.2 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
0: STDOUT: RC 0.2 info : option: filter box 1 1
0: STDOUT: RC 0.2 info : option: render space object
0: STDOUT: RC 0.2 info : option: face both
0: STDOUT: RC 0.2 info : option: field off
0: STDOUT: RC 0.2 info : option: hair on
0: STDOUT: RC 0.2 info : option: hardware off
0: STDOUT: RC 0.2 info : option: task size 32
0: STDOUT: RC 0.2 info : option: pixel preview off
0: STDOUT: RC 0.2 info : option: lens on
0: STDOUT: RC 0.2 info : option: volume on
0: STDOUT: RC 0.2 info : option: geometry on
0: STDOUT: RC 0.2 info : option: displace on
0: STDOUT: RC 0.2 info : option: premultiply on
0: STDOUT: RC 0.2 info : option: colorclip raw
0: STDOUT: RC 0.2 info : option: output on
0: STDOUT: RC 0.2 info : option: merge on
0: STDOUT: RC 0.2 info : option: fb mem management mapped
0: STDOUT: RC 0.2 info : option: image type interpolate
0: STDOUT: RC 0.2 info : 0 rgba_fp yes
0: STDOUT: RC 0.2 info : 12 rgba_fp yes
0: STDOUT: RC 0.2 info : camera: focal length 1.37795
0: STDOUT: RC 0.2 info : camera: aperture 1.41732
0: STDOUT: RC 0.2 info : camera: aspect 1.8
0: STDOUT: RC 0.2 info : camera: resolution 720 400
0: STDOUT: RC 0.2 info : camera: clip 100 1e+006
0: STDOUT: RC 0.2 info : camera: frame 1 1 0
0: STDOUT: RC 0.2 progr: rendering
0: STDOUT: RCI 0.2 progr: begin intersection preprocessing
0: STDOUT: RCI 0.2 info : using scanline for eye rays
0: STDOUT: RCI 0.2 info : using BSP algorithm for secondary rays
0: STDOUT: RCI 0.2 progr: building initial extent bsp-tree
0: STDOUT: RCI 0.2 info : leaves without shadow : 0
0: STDOUT: RCI 0.2 info : leaves with only shadow : 0
0: STDOUT: RCI 0.2 info : leaves with both : 1
0: STDOUT: RCI 0.2 progr: end intersection preprocessing
0: STDOUT: RCI 0.2 info : wallclock 0:00:00.00 for intersection prep.
0: STDOUT: RCI 0.2 info : allocated 5 MB, max resident 9 MB
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : mayabase version 10.8, compiled on Mar 11 2009.
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : [xStream] Preparing render…
0: STDOUT: PHEN 0.2 info : [xStream] Finished preparing render
---- February 15 2011 – 03:19 PM ----
0: STDOUT: RC 0.2 info : rendering statistics
0: STDOUT: RC 0.2 info : type number per eye ray
0: STDOUT: RC 0.2 info : eye rays 78629 1.00
0: STDOUT: RC 0.2 info : reflection rays 24988 0.32
0: STDOUT: RCI 0.2 info : main bsp tree statistics:
0: STDOUT: RCI 0.2 info : max depth : 0
0: STDOUT: RCI 0.2 info : max leaf size : 1
0: STDOUT: RCI 0.2 info : average depth : 0
0: STDOUT: RCI 0.2 info : average leaf size : 1
0: STDOUT: RCI 0.2 info : leafnodes : 1
0: STDOUT: RCI 0.2 info : bsp size (Kb) : 0
0: STDOUT: PHEN 0.2 progr: calling output shaders
0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Computing glow…
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Glow: Filter Width … 23
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution … 0.638926
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 1.058000
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Halo: Filter Width … 57
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution … 0.260841
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 6.498000
0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Done!
0: STDOUT: PHEN 0.2 progr: writing image file D:/New_Project/images/Main_camera)_1.exr (frame 1)
0: STDOUT: RC 0.2 progr: rendering finished
0: STDOUT: RC 0.2 info : wallclock 0:00:54.62 for rendering
0: STDOUT: RC 0.2 info : allocated 5 MB, max resident 9 MB
0: STDOUT: GAPM 0.2 info : triangle count (including retessellation) : 0
0: STDOUT: PHEN 0.2 info : [xStream] Cleaning up render
0: STDOUT: PHEN 0.2 info : [xStream] Render complete!
0: STDOUT: Scene C:\Documents and Settings\Administrator\Local Settings\Application Data\Prime Focus\Deadline\slave\jobsData\Test.mb completed.
0: INFO: Process exit code: 0
0: Task timeout is disabled.
0: Plugin rendering frame(s): 2
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2009\bin\Render.exe”
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2009.0
0: INFO: Rendering with Mental Ray
0: INFO: Render Argument: -r mr -v 5 -art -aml -s 2 -e 2 -b 1 -rd “D:/New_Project/images” -proj “D:/New_Project” “C:\Documents and Settings\Administrator\Local Settings\Application Data\Prime Focus\Deadline\slave\jobsData\Test.mb”
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2009\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT: Starting “C:\Program Files\Autodesk\Maya2009\bin\mayabatch.exe”
0: STDOUT: mental ray for Maya 10.0
0: STDOUT: mental ray: version 3.7.1.27, Jan 26 2009, revision 30548
---- February 15 2011 – 03:20 PM ----
0: STDOUT: File read in 1 seconds.
0: STDOUT: Result: Connected lambert4.outColor to lambert4SG.surfaceShader.
0: WARNING: Deadline is ignoring error “Error: hyperShade command not supported in batch mode” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Error: hyperShade command not supported in batch mode
0: STDOUT: Result: Connected lambert5.outColor to lambert5SG.surfaceShader.
0: WARNING: Deadline is ignoring error “Error: hyperShade command not supported in batch mode” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Error: hyperShade command not supported in batch mode
0: STDOUT: Result: C:/Documents and Settings/Administrator/Local Settings/Application Data/Prime Focus/Deadline/slave/jobsData/Test.mb
0: STDOUT: mental ray: got 8 satellite CPUs.
0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done 1 animated nodes
0: STDOUT: MEM 0.0 info : heap size limit set to 4751 MB
0: STDOUT: Info: (mental ray) : number of render thread(s): 4
0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
0: STDOUT: Info: (Mayatomr.Scene) : update lights and related shaders
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Sun_light
0: STDOUT: Info: (Mayatomr.Scene) : update cameras and related shaders
0: STDOUT: Info: (Mayatomr.Scene) : update geometry and materials
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: VueScene:vue_xStreamEnvFog
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Ground
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Windy_clouds
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Windy_clouds_shape: empty UV set map1 detected, ignored” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Windy_clouds_shape: empty UV set map1 detected, ignored
0: STDOUT: Info: (Mayatomr.Scene) : render camera: persp
0: STDOUT: SCEN 0.2 progr: begin scene preprocessing for frame 2
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : mayabase version 10.8, compiled on Mar 11 2009.
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: SCEN 0.2 info : 1 geometry leaf instance (1 scheduled, 0 cached, 0 shared)
0: STDOUT: SCEN 0.2 info : 1 light leaf instance
0: STDOUT: SCEN 0.2 info : wallclock 0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2 info : allocated 4 MB, max resident 4 MB
0: STDOUT: RC 0.2 info : scene extent: (181913.30,131551.63,255978.97) : (181923.55,131561.88,255989.22)
0: STDOUT: RC 0.2 info : option: scanline on
0: STDOUT: RC 0.2 info : option: trace on
0: STDOUT: RC 0.2 info : option: trace depth reflection 1, refraction 1, sum 2
0: STDOUT: RC 0.2 info : option: acceleration bsp
0: STDOUT: RC 0.2 info : option: bsp size 10
0: STDOUT: RC 0.2 info : option: bsp depth 40
0: STDOUT: RC 0.2 info : option: shadow segments
0: STDOUT: RC 0.2 info : option: shadow maps (use) (recompute)
0: STDOUT: RC 0.2 info : option: lightmap on
0: STDOUT: RC 0.2 info : option: motion off
0: STDOUT: RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169
0: STDOUT: RC 0.2 info : option: caustic off
0: STDOUT: RC 0.2 info : option: globillum off
0: STDOUT: RC 0.2 info : option: finalgather off
0: STDOUT: RC 0.2 info : option: samples min -2, max 0
0: STDOUT: RC 0.2 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
0: STDOUT: RC 0.2 info : option: filter box 1 1
0: STDOUT: RC 0.2 info : option: render space object
0: STDOUT: RC 0.2 info : option: face both
0: STDOUT: RC 0.2 info : option: field off
0: STDOUT: RC 0.2 info : option: hair on
0: STDOUT: RC 0.2 info : option: hardware off
0: STDOUT: RC 0.2 info : option: task size 32
0: STDOUT: RC 0.2 info : option: pixel preview off
0: STDOUT: RC 0.2 info : option: lens on
0: STDOUT: RC 0.2 info : option: volume on
0: STDOUT: RC 0.2 info : option: geometry on
0: STDOUT: RC 0.2 info : option: displace on
0: STDOUT: RC 0.2 info : option: premultiply on
0: STDOUT: RC 0.2 info : option: colorclip raw
0: STDOUT: RC 0.2 info : option: output on
0: STDOUT: RC 0.2 info : option: merge on
0: STDOUT: RC 0.2 info : option: fb mem management mapped
0: STDOUT: RC 0.2 info : option: image type interpolate
0: STDOUT: RC 0.2 info : 0 rgba_fp yes
0: STDOUT: RC 0.2 info : 12 rgba_fp yes
0: STDOUT: RC 0.2 info : camera: focal length 1.37795
0: STDOUT: RC 0.2 info : camera: aperture 1.41732
0: STDOUT: RC 0.2 info : camera: aspect 1.8
0: STDOUT: RC 0.2 info : camera: resolution 720 400
0: STDOUT: RC 0.2 info : camera: clip 100 1e+006
0: STDOUT: RC 0.2 info : camera: frame 2 2 0
0: STDOUT: RC 0.2 progr: rendering
0: STDOUT: RCI 0.2 progr: begin intersection preprocessing
0: STDOUT: RCI 0.2 info : using scanline for eye rays
0: STDOUT: RCI 0.2 info : using BSP algorithm for secondary rays
0: STDOUT: RCI 0.2 progr: building initial extent bsp-tree
0: STDOUT: RCI 0.2 info : leaves without shadow : 0
0: STDOUT: RCI 0.2 info : leaves with only shadow : 0
0: STDOUT: RCI 0.2 info : leaves with both : 1
0: STDOUT: RCI 0.2 progr: end intersection preprocessing
0: STDOUT: RCI 0.2 info : wallclock 0:00:00.00 for intersection prep.
0: STDOUT: RCI 0.2 info : allocated 4 MB, max resident 8 MB
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : mayabase version 10.8, compiled on Mar 11 2009.
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : [xStream] Preparing render…
0: STDOUT: PHEN 0.2 info : [xStream] Finished preparing render
Scheduler Thread - Cancelling task because it’s job could not be found, it was likely deleted
sending cancel task command to plugin
0: In the process of canceling current task: ignoring exception thrown by PluginLoader
Scheduler Thread - In the process of canceling current tasks: ignoring exception thrown by render thread 0
---- February 15 2011 – 03:21 PM ----
Scheduler Thread - Synchronizing job files
Scheduler Thread - Synchronization time for job files: 46.875 ms
Scheduler Thread - Synchronizing plugin files
Scheduler Thread - Synchronization time for plugin files: 15.625 ms
Constructor: MayaCmd
0: Task timeout is disabled.
0: Loaded job: test (999_050_999_07a84990)
0: INFO: StartJob: initializing script plugin MayaCmd
0: INFO: Any stdout that matches the regular expression “FLEXlm error: ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Usage: Render .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Finished Rendering..([0-9]+).[^.]+" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Finished Rendering.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Constructing shading groups|Rendering current frame” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Error: .|.Warning: .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +rendered” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +computing final gather points” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "progr: writing image file . (frame ([0-9]+))” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +rendering finished” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Completed frame*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.[PROGRESS] TURTLE rendering frame 100.00.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Render complete.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Percentage of rendering done: (.)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".[PROGRESS] TURTLE rendering frame ([0-9]+.[0-9]+)." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Rendering image*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+)%” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+) %” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+) % completed” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] ([0-9]+) percent” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+)%” will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression “.entry point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Entry Point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history settings.” will be ignored
0: INFO: About: Maya Cmd Plugin for Deadline
0: Plugin rendering frame(s): 1
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2009\bin\Render.exe”
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2009.0
0: INFO: Rendering with Mental Ray
0: INFO: Render Argument: -r mr -v 5 -art -aml -s 1 -e 1 -b 1 -rd “D:/New_Project/images” -proj “D:/New_Project” “C:\Documents and Settings\Administrator\Local Settings\Application Data\Prime Focus\Deadline\slave\jobsData\Test.mb”
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2009\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process is now running
0: STDOUT: Starting “C:\Program Files\Autodesk\Maya2009\bin\mayabatch.exe”
0: STDOUT: mental ray for Maya 10.0
0: STDOUT: mental ray: version 3.7.1.27, Jan 26 2009, revision 30548
0: STDOUT: File read in 1 seconds.
0: STDOUT: Result: Connected lambert6.outColor to lambert6SG.surfaceShader.
0: WARNING: Deadline is ignoring error “Error: hyperShade command not supported in batch mode” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Error: hyperShade command not supported in batch mode
0: STDOUT: Result: Connected lambert7.outColor to lambert7SG.surfaceShader.
0: WARNING: Deadline is ignoring error “Error: hyperShade command not supported in batch mode” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Error: hyperShade command not supported in batch mode
0: STDOUT: Result: C:/Documents and Settings/Administrator/Local Settings/Application Data/Prime Focus/Deadline/slave/jobsData/Test.mb
0: STDOUT: mental ray: got 8 satellite CPUs.
0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done 1 animated nodes
0: STDOUT: MEM 0.0 info : heap size limit set to 4751 MB
0: STDOUT: Info: (mental ray) : number of render thread(s): 4
0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
0: STDOUT: Info: (Mayatomr.Scene) : update lights and related shaders
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Sun_light
0: STDOUT: Info: (Mayatomr.Scene) : update cameras and related shaders
0: STDOUT: Info: (Mayatomr.Scene) : update geometry and materials
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: VueScene:vue_xStreamEnvFog
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Ground
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: Windy_clouds
0: WARNING: Deadline is ignoring error “Warning: (Mayatomr.Scene) : Windy_clouds_shape: empty UV set map1 detected, ignored” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: (Mayatomr.Scene) : Windy_clouds_shape: empty UV set map1 detected, ignored
0: STDOUT: Info: (Mayatomr.Scene) : render camera: Main_camera
0: STDOUT: SCEN 0.2 progr: begin scene preprocessing for frame 1
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: PHEN 0.2 info : mayabase version 10.8, compiled on Mar 11 2009.
0: STDOUT: PHEN 0.2 info : -----------------------------------------------
0: STDOUT: SCEN 0.2 info : 1 geometry leaf instance (1 scheduled, 0 cached, 0 shared)
0: STDOUT: SCEN 0.2 info : 1 light leaf instance
0: STDOUT: SCEN 0.2 info : wallclock 0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2 info : allocated 4 MB, max resident 4 MB
0: STDOUT: RC 0.2 info : scene extent: (-0.02,179.98,999.98) : (0.02,180.02,1000.02)
0: STDOUT: RC 0.2 info : option: scanline on
0: STDOUT: RC 0.2 info : option: trace on
0: STDOUT: RC 0.2 info : option: trace depth reflection 1, refraction 1, sum 2
0: STDOUT: RC 0.2 info : option: acceleration bsp
0: STDOUT: RC 0.2 info : option: bsp size 10
0: STDOUT: RC 0.2 info : option: bsp depth 40
0: STDOUT: RC 0.2 info : option: shadow segments
0: STDOUT: RC 0.2 info : option: shadow maps (use) (recompute)
0: STDOUT: RC 0.2 info : option: lightmap on
0: STDOUT: RC 0.2 info : option: motion off
0: STDOUT: RC 0.2 info : option: luminance weights 0.212671 0.71516 0.072169
0: STDOUT: RC 0.2 info : option: caustic off
0: STDOUT: RC 0.2 info : option: globillum off
0: STDOUT: RC 0.2 info : option: finalgather off
0: STDOUT: RC 0.2 info : option: samples min -2, max 0
0: STDOUT: RC 0.2 info : option: contrast 0.1 0.1 0.1 0.1, all buffers
0: STDOUT: RC 0.2 info : option: filter box 1 1
0: STDOUT: RC 0.2 info : option: render space object
0: STDOUT: RC 0.2 info : option: face both
0: STDOUT: RC 0.2 info : option: field off
0: STDOUT: RC 0.2 info : option: hair on
0: STDOUT: RC 0.2 info : option: hardware off
0: STDOUT: RC 0.2 info : option: task size 32
0: STDOUT: RC 0.2 info : option: pixel preview off
0: STDOUT: RC 0.2 info : option: lens on
0: STDOUT: RC 0.2 info : option: volume on
0: STDOUT: RC 0.2 info : option: geometry on
0: STDOUT: RC 0.2 info : option: displace on
0: STDOUT: RC 0.2 info : option: premultiply on
0: STDOUT: RC 0.2 info : option: colorclip raw
0: STDOUT: RC 0.2 info : option: output on
0: STDOUT: RC 0.2 info : option: merge on
0: STDOUT: RC 0.2 info : option: fb mem management mapped
0: STDOUT: RC 0.2 info : option: image type interpolate
0: STDOUT: RC 0.2 info : 0 rgba_fp yes
0: STDOUT: RC 0.2 info : 12 rgba_fp yes
0: STDOUT: RC 0.2 info : camera: focal length 1.37795
0: STDOUT: RC 0.2 info : camera: aperture 1.41732
0: STDOUT: RC 0.2 info : camera: aspect 1.8
0: STDOUT: RC 0.2 info : camera: resolution 720 400
0: STDOUT: RC 0.2 info : camera: clip 100 1e+006
0: STDOUT: RC 0.2 info : camera: frame 1 1 0
0: STDOUT: RC 0.2 progr: rendering
0: STDOUT: RCI 0.4 progr: begin intersection preprocessing
0: STDOUT: RCI 0.4 info : using scanline for eye rays
0: STDOUT: RCI 0.4 info : using BSP algorithm for secondary rays
0: STDOUT: RCI 0.4 progr: building initial extent bsp-tree
0: STDOUT: RCI 0.4 info : leaves without shadow : 0
0: STDOUT: RCI 0.4 info : leaves with only shadow : 0
0: STDOUT: RCI 0.4 info : leaves with both : 1
0: STDOUT: RCI 0.4 progr: end intersection preprocessing
0: STDOUT: RCI 0.4 info : wallclock 0:00:00.00 for intersection prep.
0: STDOUT: RCI 0.4 info : allocated 4 MB, max resident 8 MB
0: STDOUT: PHEN 0.4 info : -----------------------------------------------
0: STDOUT: PHEN 0.4 info : mayabase version 10.8, compiled on Mar 11 2009.
0: STDOUT: PHEN 0.4 info : -----------------------------------------------
0: STDOUT: PHEN 0.4 info : [xStream] Preparing render…
0: STDOUT: PHEN 0.4 info : [xStream] Finished preparing render
---- February 15 2011 – 03:22 PM ----
0: STDOUT: RC 0.2 info : rendering statistics
0: STDOUT: RC 0.2 info : type number per eye ray
0: STDOUT: RC 0.2 info : eye rays 78629 1.00
0: STDOUT: RC 0.2 info : reflection rays 24988 0.32
0: STDOUT: RCI 0.2 info : main bsp tree statistics:
0: STDOUT: RCI 0.2 info : max depth : 0
0: STDOUT: RCI 0.2 info : max leaf size : 1
0: STDOUT: RCI 0.2 info : average depth : 0
0: STDOUT: RCI 0.2 info : average leaf size : 1
0: STDOUT: RCI 0.2 info : leafnodes : 1
0: STDOUT: RCI 0.2 info : bsp size (Kb) : 0
0: STDOUT: PHEN 0.2 progr: calling output shaders
0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Computing glow…
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Glow: Filter Width … 23
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution … 0.638926
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 1.058000
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Halo: Filter Width … 57
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Resolution … 0.260841
0: STDOUT: PHEN 0.2 info : maya_shaderglow(): Normalization … 6.498000
0: STDOUT: PHEN 0.2 progr: maya_shaderglow(): Done!
0: STDOUT: PHEN 0.2 progr: writing image file D:/New_Project/images/Main_camera)_1.exr (frame 1)
0: STDOUT: RC 0.2 progr: rendering finished
0: STDOUT: RC 0.2 info : wallclock 0:00:51.05 for rendering
0: STDOUT: RC 0.2 info : allocated 5 MB, max resident 9 MB
0: STDOUT: GAPM 0.2 info : triangle count (including retessellation) : 0
0: STDOUT: PHEN 0.2 info : [xStream] Cleaning up render
0: STDOUT: PHEN 0.2 info : [xStream] Render complete!
0: STDOUT: Scene C:\Documents and Settings\Administrator\Local Settings\Application Data\Prime Focus\Deadline\slave\jobsData\Test.mb completed.