We have a problem when we use final gather with maya 2010 on windows 7 with deadline 4.1
The slaves create a memory limit for themselves, and try to flush textures to lower memory allocation. The textures are being flushed in every step of final gaher calculation and being read via network again again. It is being done fo almost evet 0.01 % of the scene indirect illumination step. The memory is around 800 mb and it flushes memory down to 770 mb, and it reads again, and flushes again and reads again and again…
we have this problem only with the computer on windows 7 with windows xp everything is ok
This sounds like more of a Maya + Windows 7 problem, since Deadline launches the render the same way, regardless of the operating system. Deadline also doesn’t control how Maya flushes its cache.
If you render locally on a windows 7 machine without Deadline, do you see the same problem? Maybe try rendering from the Maya UI, as well as from the command line using Render.exe.
To get the command line arguments that Deadline is using, submit the job with the “Use MayaBatch” option disabled. Then after a task finishes, view the render log for that task in the Monitor. It will show Deadline using Render.exe, as well as the arguments that it is passing to it.
Hello Ryan,
thats true the problem is comming from mental ray that cannot detect the amount of ram on the computer so it put the memory limit to 128 MB
thanks for your help