Hey there could you help us with this?
=======================================================
Error Message
Exception during render: An error occurred in RenderTasks(): Monitored managed process “MayaBatch” has exited or been terminated.
at Deadline.Plugins.ScriptPlugin.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage)
=======================================================
Slave Log
0: Task timeout is disabled.
0: Loaded job: - layer1 (00c_052_999_0c863433)
0: INFO: StartJob: initializing script plugin MayaBatch
0: INFO: About: Maya Batch Plugin for Deadline
0: INFO: Rendering with Maya version 2013.0
0: INFO: Starting monitored managed process MayaBatch
0: INFO: Any stdout that matches the regular expression “READY FOR INPUT” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “FLEXlm error: ." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.3DL ERROR .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "Finished Rendering..([0-9]+).[^.]+” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Finished Rendering.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “Constructing shading groups|Rendering current frame” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Error: .|.Warning: .” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +rendered” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +([0-9]+.[0-9]+)% +computing final gather points” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: writing image file .* (frame ([0-9]+))” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “progr: +rendering finished” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “| render done” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Completed frame*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.[PROGRESS] TURTLE rendering frame 100.00.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.Render complete.” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] Percentage of rendering done: (.)" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression ".[PROGRESS] TURTLE rendering frame ([0-9]+.[0-9]+)." will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “.RIMG : +([0-9]+)%" will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Building light cache” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression "V-Ray: Prepass ([0-9]+) of ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Rendering image*” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+)%” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: +([0-9]+) %” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+) % completed” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Total frame time” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Updating frame at time ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “V-Ray: Render complete” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “rfm Notice: Rendering .* at ([0-9]+)” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “[PROGRESS] ([0-9]+) percent” will be handled as appropriate
0: INFO: Any stdout that matches the regular expression “([0-9]+)%” will be handled as appropriate
0: INFO: Any popup windows with titles matching the regular expression “.entry point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Entry Point.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history settings.” will be ignored
0: INFO: Any popup windows with titles matching the regular expression “.Render history note.” will be ignored
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “C:\Program Files\Autodesk\Maya2013\bin\MayaBatch.exe”
0: INFO: Render Argument: -prompt -file “C:/Users/render/AppData/Local/Thinkbox/Deadline/slave/Boston-01/jobsData/renderTest.ma” -proj “//DC02/currentjobs/KY_HealthExchange_0165/07_THREE_D”
0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2013\bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process Affinity: default
0: INFO: Process is now running
0: Plugin rendering frame(s): 7-8
0: INFO: Waiting until maya is ready to go
0: STDOUT: mental ray for Maya 2013
0: STDOUT: // Mental ray for Maya: using startup file C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc.
0: STDOUT: mental ray for Maya: setup
0: STDOUT: mental ray for Maya: initialize
0: STDOUT: mental ray: version 3.10.1.11, Jul 26 2012, revision 177995
0: STDOUT: mental ray for Maya: register extensions
0: STDOUT: // mental ray Node Factory: loaded
0: STDOUT: mental ray for Maya: successfully registered
0: STDOUT: mental ray for Maya: loading startup file: C:/Program Files/Autodesk/Maya2013/mentalray//maya.rayrc
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/abcimport.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/abcimport.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/AdskShaderSDKWrappers.mi
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/architectural.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/architectural.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/base.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/base.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/builtin_bsdf.mi
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/contour.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/contour.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/paint.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/paint.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/physics.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/physics.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/production.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/production.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/ptex.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/ptex.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/subsurface.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/subsurface.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/surfaceSampler.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/surfaceSampler.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/userdata.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/userdata.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing C:/Program Files/Autodesk/Maya2013/mentalray/shaders/include/useribl.mi
0: STDOUT: // loading C:/Program Files/Autodesk/Maya2013/mentalray/shaders/useribl.dll
0: STDOUT: // generating Maya nodes…
0: STDOUT: File read in 6 seconds.
0: STDOUT: Result: C:/Users/render/AppData/Local/Thinkbox/Deadline/slave/Boston-01/jobsData/renderTest.ma
0: STDOUT: mel: READY FOR INPUT
0: INFO: Rendering with mentalray
0: INFO: Rendering to network drive
0: INFO: Creating melscript to execute
0: INFO: Script contents:
0: INFO:
////////////////////////////////////////////////////////////////////////////
// Starting Mel program
proc renderIt(string $name) {
string $opt=""; string $rl=""; string $rp=""; int $renderThreads = 2; float $resize=-1.; miLoadMayatomr; miCreateDefaultNodes(); select defaultRenderGlobals; setAttr .renderAll 1;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .startFrame; setAttr .startFrame 7;
removeRenderLayerAdjustmentAndUnlock .animation; setAttr .animation 1; removeRenderLayerAdjustmentAndUnlock .endFrame; setAttr .endFrame 8;
removeRenderLayerAdjustmentAndUnlock .byFrameStep; catch(setAttr .byFrameStep 1
);
removeRenderLayerAdjustmentAndUnlock .imageFilePrefix; catch(setAttr -type "string" .imageFilePrefix "test/"
);
workspace -rt “images” “//DC02/currentjobs/KY_HealthExchange_0165/07_THREE_D/images”; workspace -rt “depth” “//DC02/currentjobs/KY_HealthExchange_0165/07_THREE_D/images”;
makeCameraRenderable(“cameraShape1”);
removeRenderLayerAdjustmentAndUnlock defaultResolution.width; catch(setAttr defaultResolution.width 1920
);
removeRenderLayerAdjustmentAndUnlock defaultResolution.height; catch(setAttr defaultResolution.height 1080
);
global int $g_mrBatchRenderCmdOption_NumThreadAutoOn = true; global int $g_mrBatchRenderCmdOption_NumThreadAuto = true;
global int $g_mrBatchRenderCmdOption_MemLimitAutoOn = true; global int $g_mrBatchRenderCmdOption_MemLimitAuto = true;
global int $g_mrBatchRenderCmdOption_VerbosityOn = true; global int $g_mrBatchRenderCmdOption_Verbosity = 5;
$rl=“layer1”;
setMayaSoftwareLayers($rl, $rp); miCreateMentalJobs(); setImageSizePercent($resize); mayaBatchRenderProcedure(0, “”, “”, “mentalRay”, $opt);
}
//
// Main part
//
string $sceneName = “C:/Users/render/AppData/Local/Thinkbox/Deadline/slave/Boston-01/jobsData/renderTest.ma”;
string $checkScene = file -q -sn
;
if ($checkScene=="") {
error (“Cannot load scene. Please check the scene name.\n”);
} else if (catch(renderIt($sceneName)
)) {
error (“Render failed.\n”);
} else {
print (“Render completed.\n”);
}
// Ending Mel program
0: INFO: Executing script: C:\Users\render\AppData\Local\Temp\tmp2155.tmp
0: INFO: Waiting for script to finish
0: WARNING: Deadline is ignoring error “mel: Warning: file: C:/Users/render/AppData/Local/Temp/tmp2155.tmp line 13: The flag “-renderType” is obsolete and has been replaced by the “-fileRule” flag. Please use the new flag.” because plugin setting Strict Error Checking is disabled.
0: STDOUT: mel: Warning: file: C:/Users/render/AppData/Local/Temp/tmp2155.tmp line 13: The flag “-renderType” is obsolete and has been replaced by the “-fileRule” flag. Please use the new flag.
0: WARNING: Deadline is ignoring error “Warning: file: C:/Users/render/AppData/Local/Temp/tmp2155.tmp line 13: The flag “-renderType” is obsolete and has been replaced by the “-fileRule” flag. Please use the new flag.” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: file: C:/Users/render/AppData/Local/Temp/tmp2155.tmp line 13: The flag “-renderType” is obsolete and has been replaced by the “-fileRule” flag. Please use the new flag.
0: WARNING: Deadline is ignoring error “Warning: file: C:/Program Files/Autodesk/Maya2013/scripts/others/makeCameraRenderable.mel line 60: Found camera cameraShape1.” because plugin setting Strict Error Checking is disabled.
0: STDOUT: Warning: file: C:/Program Files/Autodesk/Maya2013/scripts/others/makeCameraRenderable.mel line 60: Found camera cameraShape1.
0: STDOUT: Maya: License was not obtained
0: WARNING: Monitored managed process MayaBatch is no longer running
=======================================================
Error Type
RenderPluginException
=======================================================
Error Stack Trace
at Deadline.Plugins.Plugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask(TaskLogWriter tlw)