Maya 2014 Mental Ray "broken" suddenly on farm

Hi!

A long shot but I’m getting very desperate. Just in case someone else has run into a similar problem.

First of all, I don’t recall having these problems before. but now mia_material_x etc don’t have reflections / specular working (no hdris, just plain directional lights) at all or they appear black… misss_fast_etc don’t work - producing black, although working locally or batching on a workstation. Farm just produces bad results.
I’ve been scratching my head through and through and got nowhere else to go.

We did move office like a month ago and I’ve been starting to have problems with the renders on farm now, especially with mental images.
So could there be something with that somehow? IP is the same, but the router has changed. We didn’t change the render farm nodes in any way, just brought them in and plugged.

Could this be anything deadline related?

Oh, and the logs don’t really tell of any problems,

Except some _MI_REG_etc variables or similar “not found” or “no value”… Could that be something?

[code]=======================================================
Log

0: Task timeout is disabled.
0: Loaded job: teemuProject_v01_RENDER (5490c8a635cfb91998fb69f8)
0: INFO: Executing plugin script /root/Thinkbox/Deadline6/slave/merry/plugins/MayaBatch.py
0: INFO: About: Maya Batch Plugin for Deadline
0: INFO: The current environment will be used for rendering
0: INFO: Rendering with Maya version 2014.0
0: INFO: Starting monitored managed process MayaBatch
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “/usr/autodesk/maya2014-x64/bin/maya”
0: INFO: Render Argument: -prompt -file “/mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma” -proj “/mnt/nopia/jobs/ads/teemuProject/Maya”
0: INFO: Startup Directory: “/usr/autodesk/maya2014-x64/bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process Affinity: default
0: INFO: Process is now running
0: Plugin rendering frame(s): 1
0: INFO: Waiting until maya is ready to go
0: STDOUT: file -f -typ “mayaAscii” -o “/mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma”;addRecentFile("/mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma", “mayaAscii”);
0: STDOUT: mental ray for Maya 2014
0: STDOUT: // Mental ray for Maya: using startup file /usr/autodesk/mentalrayForMaya2014//maya.rayrc.
0: STDOUT: mental ray for Maya: setup
0: STDOUT: mental ray for Maya: initialize
0: STDOUT: mental ray: version 3.11.1.4, Jan 25 2013, revision 189569
0: STDOUT: mental ray for Maya: register extensions
0: STDOUT: // mental ray Node Factory: loaded
0: STDOUT: mental ray for Maya: successfully registered
0: STDOUT: mental ray for Maya: loading startup file: /usr/autodesk/mentalrayForMaya2014//maya.rayrc
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/AdskShaderSDKWrappers.mi
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/abcimport.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/abcimport.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/architectural.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/architectural.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/base.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/base.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/builtin_bsdf.mi
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/contour.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/contour.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/paint.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/paint.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/physics.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/physics.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/production.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/production.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/ptex.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/ptex.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/subsurface.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/subsurface.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/surfaceSampler.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/surfaceSampler.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/userdata.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/userdata.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/useribl.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/useribl.so
0: STDOUT: // generating Maya nodes…
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: file: /mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma line 705: ‘miDefaultOptions.message’ is already connected to ‘mentalrayItemsList.options’.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: file: /mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma line 707: ‘miDefaultFramebuffer.message’ is already connected to ‘mentalrayItemsList.framebuffers’.
0: STDOUT: File read in 1 seconds.
0: STDOUT: READY FOR INPUT
0: INFO: Rendering with mentalray
0: INFO: Rendering to network drive
0: INFO: Creating melscript to execute
0: INFO: Executing script: /tmp/tmp5b760709.tmp
0: INFO: Waiting for script to finish
0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done 6 animated nodes
0: STDOUT: MEM 0.0 6 MB info : virtual memory limit set to 6159 MB
0: STDOUT: API 0.0 6 MB debug: begin options miDefaultOptions
0: STDOUT: LIB 0.0 6 MB debug: {_MI_REG_FBVIRTUAL}: registry entry {_MI_REG_FBVIRTUAL} not found
0: STDOUT: LIB 0.0 6 MB debug: {_MI_REG_FBVIRTUAL}: registry entry {_MI_REG_FBVIRTUAL} has no value
0: STDOUT: LIB 0.0 6 MB debug: registry lookup: “{_MI_REG_FBVIRTUAL}” -> “”
0: STDOUT: MEM 0.0 6 MB debug: Add counter “CURRENT_FRAME/Memory/DBN/Bytes”, (51)
0: STDOUT: Info: (mental ray) : number of render thread(s): 6MEM 0.0 6 MB debug: Add counter “CURRENT_FRAME/Memory/DBN/Blocks”, (52)
0: STDOUT: LINK 0.0 6 MB debug: searching for symbol mi_surf_sds_create
0: STDOUT: Info: (Mayatomr.Shader) : mentalrayTexture1: writable texture without file name doesn’t create file on disk, but keeps it in memory during rendering
0: STDOUT: API 0.0 6 MB debug: begin texture mentalrayTexture1
0: STDOUT: API 0.0 6 MB debug: writable color texture mentalrayTexture1
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: (Mayatomr.Custom) : user string option invalid color value: 0.25 0.25 0.25 0.25, ignored
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: (Mayatomr.Custom) : user string option invalid color value: 0.0 0.0 0.0 0.0, ignored
0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
0: STDOUT: API 0.0 22 MB debug: begin options miDefaultOptions
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_state” -> “maya_state”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d6 with decl 0x5c1
0: STDOUT: Info: (Mayatomr.Scene) : update lights and related shaders
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskFrameBufferState” -> “adskFrameBufferState”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d7 with decl 0x65a
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6d6
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d6 with decl 0x5c1
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6d7
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d7 with decl 0x65a
0: STDOUT: API 0.0 22 MB debug: begin light defaultLightShape
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaDirectionalLight” -> “adskMayaDirectionalLight”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d9 with decl 0x693
0: STDOUT: API 0.0 22 MB debug: begin instance defaultLight
0: STDOUT: Info: (Mayatomr.Scene) : update cameras and related shaders
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_shaderglow” -> “maya_shaderglow”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6db with decl 0x633
0: STDOUT: API 0.0 22 MB debug: shader shaderGlow1:perspShape
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaVolumeEngine” -> “adskMayaVolumeEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6dc with decl 0x690
0: STDOUT: API 0.0 22 MB debug: shader volumeEngine1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskFrameBufferData” -> “adskFrameBufferData”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6dd with decl 0x65d
0: STDOUT: API 0.0 22 MB debug: begin userdata perspShape:fbdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6dd
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6dd
0: STDOUT: API 0.0 22 MB debug: begin camera perspShape
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6db
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: (Mayatomr.Scene) : output data type “rgba_h” not directly supported by image format png, conversion performed by mental ray
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6db with decl 0x633
0: STDOUT: API 0.0 22 MB debug: begin instance perspInfo: (Mayatomr.Scene) : update geometry and materials
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: groundPlane_transform
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: groundPlane
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: persp
0: STDOUT: Debg: (Mayatomr.Scene) : … pruned
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: top
0: STDOUT: Debg: (Mayatomr.Scene) : … pruned
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: front
0: STDOUT: Debg: (Mayatomr.Scene) : … pruned
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: side
0: STDOUT: Debg: (Mayatomr.Scene) : … pruned
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pTorus1
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pTorusShape1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6e2 with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pTorusShape1:vxdata
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon meshPHEN 0.0 22 MB debug: delete shader 0x6e2
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6e2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pTorus1
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: misss_fast_skin_maya1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “misss_fast_skin_maya” -> “misss_fast_skin_maya”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6e2 with decl 0x559
0: STDOUT: API 0.0 22 MB debug: shader misss_fast_skin_maya1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “misss_fast_lmap_maya” -> “misss_fast_lmap_maya”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6e4 with decl 0x54f
0: STDOUT: API 0.0 22 MB debug: shader misss_fast_lmap_maya1
0: STDOUT: API 0.0 22 MB debug: begin material misss_fast_skin_maya1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6e6 with decl 0x669
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pTorusShape1
0: STDOUT: API 0.0 22 MB debug: begin instance pTorus1
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCone1
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pConeShape1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6ec with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pConeShape1:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6ec
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6ec
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCone1
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: mia_material_x1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “mia_material_x” -> “mia_material_x”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6ec with decl 0x42f
0: STDOUT: API 0.0 22 MB debug: shader mia_material_x1
0: STDOUT: API 0.0 22 MB debug: begin material mia_material_x1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6ef with decl 0x669
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pConeShape1
0: STDOUT: API 0.0 22 MB debug: begin instance pCone1
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCone2
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pConeShape2
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f5 with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pConeShape2:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6f5
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6f5
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCone2
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: initialShadingGroup
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaLambert” -> “adskMayaLambert”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f5 with decl 0x67c
0: STDOUT: API 0.0 22 MB debug: shader lambert1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaFastShadow” -> “adskMayaFastShadow”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f7 with decl 0x65f
0: STDOUT: API 0.0 22 MB debug: shader lambert1:shadow
0: STDOUT: API 0.0 22 MB debug: begin material initialShadingGroup
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f9 with decl 0x669
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6f7
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6f7
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f7 with decl 0x65f
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pConeShape2
0: STDOUT: API 0.0 22 MB debug: begin instance pCone2
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCube1
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCubeShape1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6ff with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pCubeShape1:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6ff
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6ff
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCube1
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: initialShadingGroup
0: STDOUT: API 0.0 22 MB debug: begin object pCubeShape1
0: STDOUT: API 0.0 22 MB debug: begin instance pCube1
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCube2
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCubeShape2
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x705 with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pCubeShape2:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x705
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x705
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCube2
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: mia_material1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “mia_material” -> “mia_material”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x705 with decl 0x42d
0: STDOUT: API 0.0 22 MB debug: shader mia_material1
0: STDOUT: API 0.0 22 MB debug: begin material mia_material1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x708 with decl 0x669
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pCubeShape2
0: STDOUT: API 0.0 22 MB debug: begin instance pCube2
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCone3
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pConeShape3
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x70e with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pConeShape3:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x70e
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x70e
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCone3
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: blinn1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaBlinn” -> “adskMayaBlinn”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x70e with decl 0x672
0: STDOUT: API 0.0 22 MB debug: shader blinn1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaFastShadow” -> “adskMayaFastShadow”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x710 with decl 0x65f
0: STDOUT: API 0.0 22 MB debug: shader blinn1:shadow
0: STDOUT: API 0.0 22 MB debug: begin material blinn1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x712 with decl 0x669
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x710
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x710
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x710 with decl 0x65f
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pConeShape3
0: STDOUT: API 0.0 22 MB debug: begin instance pCone3
0: STDOUT: API 0.0 22 MB debug: begin instgroup :MayaTranslatedWorld
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaVolumeEngine” -> “adskMayaVolumeEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x718 with decl 0x690
0: STDOUT: API 0.0 22 MB debug: shader volumeEngine1
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6dc
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6dc
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6dc with decl 0x690
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x718
0: STDOUT: Info: (Mayatomr.Scene) : render camera: persp
0: STDOUT: MSG 0.2 22 MB debug: thread 2 running
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.2 22 MB debug: starting thread
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_SHARED_DISPLACEMENT}: registry entry {_MI_REG_SHARED_DISPLACEMENT} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_SHARED_DISPLACEMENT}: registry entry {_MI_REG_SHARED_DISPLACEMENT} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_SHARED_DISPLACEMENT}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_BORDER_SPLIT}: registry entry {_MI_REG_BORDER_SPLIT} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_BORDER_SPLIT}: registry entry {_MI_REG_BORDER_SPLIT} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_BORDER_SPLIT}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_NO_PRESUBDIV}: registry entry {_MI_REG_NO_PRESUBDIV} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_NO_PRESUBDIV}: registry entry {_MI_REG_NO_PRESUBDIV} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_NO_PRESUBDIV}” -> “”
0: STDOUT: MEM 0.2 22 MB info : physical memory detected: total 7752 MB, free 7396 MB
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_MEMORY_LIMIT}: registry entry {_MI_REG_MEMORY_LIMIT} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_MEMORY_LIMIT}: registry entry {_MI_REG_MEMORY_LIMIT} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_MEMORY_LIMIT}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TEXTURE_CACHE_SIZE}: registry entry {_MI_REG_TEXTURE_CACHE_SIZE} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TEXTURE_CACHE_SIZE}: registry entry {_MI_REG_TEXTURE_CACHE_SIZE} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_TEXTURE_CACHE_SIZE}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TEXTURE_CACHE}: registry entry {_MI_REG_TEXTURE_CACHE} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TEXTURE_CACHE}: registry entry {_MI_REG_TEXTURE_CACHE} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_TEXTURE_CACHE}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TILE_SIZE}: registry entry {_MI_REG_TILE_SIZE} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TILE_SIZE}: registry entry {_MI_REG_TILE_SIZE} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_TILE_SIZE}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_UNIFIED_SAMPLING}: registry entry {_MI_REG_UNIFIED_SAMPLING} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_UNIFIED_SAMPLING}: registry entry {_MI_REG_UNIFIED_SAMPLING} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_UNIFIED_SAMPLING}” -> “”
0: STDOUT: RC 0.2 22 MB warn 082047: trace turned on since scanline option is off
0: STDOUT: MSG 0.3 23 MB debug: thread 3 running
0: STDOUT: LIB 0.3 23 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.3 23 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.3 23 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.3 24 MB debug: starting thread
0: STDOUT: JOB 0.3 24 MB debug: starting new thread
0: STDOUT: MSG 0.4 24 MB debug: thread 4 running
0: STDOUT: JOB 0.2 24 MB debug: memory increased by 984 bytes to 984 bytes
0: STDOUT: LIB 0.4 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.4 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.4 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.4 24 MB debug: starting thread
0: STDOUT: JOB 0.4 24 MB debug: starting new thread
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal
0: STDOUT: MSG 0.5 24 MB debug: thread 5 running
0: STDOUT: LIB 0.5 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal_init
0: STDOUT: LIB 0.5 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.5 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.5 24 MB debug: starting thread
0: STDOUT: JOB 0.5 24 MB debug: starting new thread
0: STDOUT: MSG 0.6 24 MB debug: thread 6 running
0: STDOUT: LIB 0.6 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.6 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.6 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: LINK 0.2 24 MB debug: function adskTraversal_init not defined
0: STDOUT: MSG 0.6 24 MB debug: starting thread
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal_exit
0: STDOUT: JOB 0.6 24 MB debug: starting new thread
0: STDOUT: MSG 0.7 24 MB debug: thread 7 running
0: STDOUT: LIB 0.7 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.7 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.7 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: LINK 0.2 24 MB debug: function adskTraversal_exit not defined
0: STDOUT: MSG 0.7 24 MB debug: starting thread
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal_version
0: STDOUT: JOB 0.7 24 MB debug: starting new thread
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function adskTraversal_bsdf not defined
0: STDOUT: RC 0.2 24 MB debug: before preprocessing: inh_func 0x7fbbe841db90, session traversal func (nil), scene traversal func mode 1
0: STDOUT: RC 0.2 24 MB debug: before preprocessing: inheritance function is (nil), traversal function is 0x7fbbe841db90, traversal data is (nil)
0: STDOUT: LIB 0.2 24 MB debug: {_MI_REG_FBVIRTUAL}: registry entry {_MI_REG_FBVIRTUAL} not found
0: STDOUT: LIB 0.2 24 MB debug: {_MI_REG_FBVIRTUAL}: registry entry {_MI_REG_FBVIRTUAL} has no value
0: STDOUT: LIB 0.2 24 MB debug: registry lookup: “{_MI_REG_FBVIRTUAL}” -> “”
0: STDOUT: SCEN 0.2 24 MB progr: begin scene preprocessing for frame 1
0: STDOUT: SCEN 0.2 24 MB debug: preprocess pass 1: find camera, evaluate transforms
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6e0, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: preprocess pass 2: build leaf instance and light lists
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6da, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6f3, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6fd, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x716, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x703, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x70c, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6ea, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6e0, DAG level 2
0: STDOUT: PHEN 0.2 24 MB debug: calling exit shaders
0: STDOUT: SCEN 0.2 24 MB info : 6 geometry leaf instances (6 scheduled, 0 cached, 0 shared)
0: STDOUT: SCEN 0.2 24 MB info : 1 light leaf instance
0: STDOUT: SCEN 0.2 24 MB info : wallclock 0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2 24 MB info : CPU usage 0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2 24 MB debug: total 702 page faults, 67253 block ops, 235 signals, 219 context switches
0: STDOUT: SCEN 0.2 24 MB info : current mem usage 24 MB, max mem usage 24 MB
0: STDOUT: RC 0.2 24 MB debug: preprocessed 0 boxes, 6 leaf instances, 1 lights
0: STDOUT: RC 0.2 24 MB debug: render scene
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow_init
0: STDOUT: LINK 0.2 24 MB debug: function maya_shaderglow_init not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow_exit
0: STDOUT: LINK 0.2 24 MB debug: function maya_shaderglow_exit not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow_version
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function maya_shaderglow_bsdf not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine_init
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine_exit
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine_version
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function adskMayaVolumeEngine_bsdf not defined
0: STDOUT: RC 0.2 24 MB info : scene extent: (-23,50,-4,79,-29,94) : (21,00,19,12,19,70)
0: STDOUT: RC 0.2 24 MB info : option: scanline off
0: STDOUT: RC 0.2 24 MB info : option: trace on
0: STDOUT: RC 0.2 24 MB info : option: trace depth reflection 20, refraction 20, sum 20
0: STDOUT: RC 0.2 24 MB info : option: acceleration bsp2
0: STDOUT: RC 0.2 24 MB info : option: shadow on
0: STDOUT: RC 0.2 24 MB info : option: shadow maps (use) (recompute)
0: STDOUT: RC 0.2 24 MB info : option: lightmap on
0: STDOUT: RC 0.2 24 MB info : option: motion off
0: STDOUT: RC 0.2 24 MB info : option: luminance weights 0,212671 0,71516 0,072169
0: STDOUT: RC 0.2 24 MB info : option: caustic off
0: STDOUT: RC 0.2 24 MB info : option: globillum off
0: STDOUT: RC 0.2 24 MB info : option: finalgather off
0: STDOUT: RC 0.2 24 MB info : option: samples min 0, max 2
0: STDOUT: RC 0.2 24 MB info : option: contrast 0,1 0,1 0,1 0,1, all buffers
0: STDOUT: RC 0.2 24 MB info : option: filter gauss 2 2
0: STDOUT: RC 0.2 24 MB info : option: face both
0: STDOUT: RC 0.2 24 MB info : option: hair on
0: STDOUT: RC 0.2 24 MB info : option: task size 64
0: STDOUT: RC 0.2 24 MB info : option: lens on
0: STDOUT: RC 0.2 24 MB info : option: volume on
0: STDOUT: RC 0.2 24 MB info : option: geometry on
0: STDOUT: RC 0.2 24 MB info : option: displace on
0: STDOUT: RC 0.2 24 MB info : option: premultiply on
0: STDOUT: RC 0.2 24 MB info : option: colorclip raw
0: STDOUT: RC 0.2 24 MB info : option: output on
0: STDOUT: RC 0.2 24 MB info : option: merge on
0: STDOUT: RC 0.2 24 MB info : option: texture cache local
0: STDOUT: RC 0.2 24 MB info : option: limit dynamic
0: STDOUT: RC 0.2 24 MB info : option: fb mem management mapped
0: STDOUT: RC 0.2 24 MB info : camera: type filter name
0: STDOUT: RC 0.2 24 MB info : rgba_h yes mayaGlow
0: STDOUT: RC 0.2 24 MB info : rgba_h yes mayaColor
0: STDOUT: RC 0.2 24 MB info : camera: focal length 1,37795
0: STDOUT: RC 0.2 24 MB info : camera: aperture 1,41732
0: STDOUT: RC 0.2 24 MB info : camera: aspect 1,77778
0: STDOUT: RC 0.2 24 MB info : camera: resolution 960 540
0: STDOUT: RC 0.2 24 MB info : camera: clip 0,1 10000
0: STDOUT: RC 0.2 24 MB info : camera: frame 1 1 0
0: STDOUT: RCGI 0.2 24 MB debug: no photon map jobs scheduled
0: STDOUT: RCFG 0.2 24 MB debug: no precomputing final gather jobs scheduled
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state_init
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state_exit
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state_version
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function maya_state_bsdf not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState_init
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState_exit
0: STDOUT: LINK 0.2 24 MB debug: function adskFrameBufferState_exit not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState_version
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function adskFrameBufferState_bsdf not defined
0: STDOUT: PHEN 0.2 24 MB info : -----------------------------------------------
0: STDOUT: PHEN 0.2 24 MB info : mayabase version 10.8, compiled on Feb 28 2013.
0: STDOUT: PHEN 0.2 24 MB info : -----------------------------------------------
0: STDOUT: JOB 0.2 24 MB debug: memory increased by 92 bytes to 1076 bytes
0: STDOUT: JOB 0.2 24 MB debug: memory increased by 64 bytes to 1140 bytes
0: STDOUT: MEM 0.2 24 MB debug: Add counter “CURRENT_FRAME/Memory/RCI/Bytes”, (53)
0: STDOUT: MEM 0.2 24 MB debug: Add counter “CURRENT_FRAME/Memory/RCI/Blocks”, (54)
0: STDOUT: RCI 0.3 24 MB progr: begin intersection preprocessing
0: STDOUT: RCI 0.3 24 MB info : using BSP2 for eye rays
0: STDOUT: RCI 0.3 24 MB info : using BSP2 for secondary rays
0: STDOUT: MEM 0.3 24 MB debug: Add counter “CURRENT_FRAME/Memory/BSP2/Bytes”, (55)
0: STDOUT: MEM 0.3 24 MB debug: Add counter “CURRENT_FRAME/Memory/BSP2/Blocks”, (56)
0: STDOUT: RCI 0.3 24 MB progr: end intersection preprocessing
0: STDOUT: JOB 0.4 24 MB debug: memory increased by 41892 bytes to 43032 bytes
0: STDOUT: RCI 0.3 24 MB info : wallclock 0:00:00.00 for intersection prep.
0: STDOUT: RCI 0.3 24 MB info : CPU usage 0:00:00.00 for intersection prep.
0: STDOUT: MSG 0.8 24 MB debug: thread 8 running
0: STDOUT: RCI 0.3 24 MB debug: total 747 page faults, 67340 block ops, 235 signals, 219 context switches
0: STDOUT: RCI 0.3 24 MB info : current mem usage 24 MB, max mem usage 24 MB
0: STDOUT: RCI 0.3 24 MB debug: initialized intersections tag 1073741837
0: STDOUT: LIB 0.8 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.8 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: JOB 0.3 24 MB debug: memory increased by 872 bytes to 43904 bytes
0: STDOUT: LIB 0.8 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.8 24 MB debug: starting thread
0: STDOUT: JOB 0.8 24 MB debug: starting new thread
0: STDOUT: RCLM 0.2 25 MB progr: lightmap vertex run, shader 0x6e4: misss_fast_lmap_maya1 on instance 0:0
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write_init
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write_exit
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write_version
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write_bsdf
0: STDOUT: LINK 0.2 25 MB debug: function misss_lightmap_write_bsdf not defined
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_write_init: Got shader init
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_write_init: Got instance init 0x7fbbe8c64548
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_create: starts w. tags 1749 and 0
0: STDOUT: RCLM 0.2 25 MB progr: lightmap mesh run, shader 0x6e4: misss_fast_lmap_maya1 on instance 0:0
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma_init
0: STDOUT: LINK 0.2 25 MB debug: function misss_lambert_gamma_init not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma_exit
0: STDOUT: LINK 0.2 25 MB debug: function misss_lambert_gamma_exit not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma_version
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma_bsdf
0: STDOUT: LINK 0.2 25 MB debug: function misss_lambert_gamma_bsdf not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight_init
0: STDOUT: LINK 0.2 25 MB debug: function adskMayaDirectionalLight_init not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight_exit
0: STDOUT: LINK 0.2 25 MB debug: function adskMayaDirectionalLight_exit not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight_version
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight_bsdf
0: STDOUT: LINK 0.2 25 MB debug: function adskMayaDirectionalLight_bsdf not defined
0: STDOUT: RCLM 0.2 25 MB progr: lightmap mesh run 0:0 done, 800 triangles
0: STDOUT: RCLM 0.2 25 MB debug: finished vertex job tag 1073741840
0: STDOUT: JOB 0.2 25 MB debug: memory increased by 56 bytes to 43960 bytes
0: STDOUT: RCLM 0.2 25 MB debug: finished master job tag 1073741841
0: STDOUT: JOB 0.2 25 MB debug: memory increased by 4 bytes to 43964 bytes
0: STDOUT: PHEN 0.2 25 MB debug: calling exit shaders
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_write_exit: Got instance exit 0x7fbbe8c64548
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_close: Closing lightmaps
0: STDOUT: PHEN 0.2 25 MB debug: Closing lm 0x7fbbe8b90118
0: STDOUT: PHEN 0.2 25 MB debug: Closed lm 0x7fbbe8b90118
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_write_exit: Got shader exit
0: STDOUT: JOB 0.8 25 MB debug: shutting down thread 8
0: STDOUT: JOB 0.6 25 MB debug: memory increased by 984 bytes to 44888 bytes
0: STDOUT: RC 0.2 25 MB progr: rendering
0: STDOUT: MSG 0.8 25 MB debug: thread finished
0: STDOUT: MSG 0.8 25 MB debug: thread 8 finished
0: STDOUT: PHEN 0.2 25 MB info : -----------------------------------------------
0: STDOUT: PHEN 0.2 25 MB info : mayabase version 10.8, compiled on Feb 28 2013.
0: STDOUT: PHEN 0.2 25 MB info : -----------------------------------------------[/code]

Hello,

Could I have you run the command:

“/usr/autodesk/maya2014-x64/bin/maya” -prompt -file “/mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma” -proj “/mnt/nopia/jobs/ads/teemuProject/Maya”

from the command line on the render node that log came from and let me know the result? Thanks.

Cheers,

Hi again, finally I have time to delve again into this issue. It’s been bugging us with mental ray for long now. I was hoping that updating our farm from debian 6 to 7 and deadline update to 7 would help but alas that is not the case.

The same issue still happens.

Here is the output of your recommended line :

[code]/usr/autodesk/maya2015-x64/bin# “/usr/autodesk/maya2015-x64/bin/maya” -prompt -file “/mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v02_RENDER.ma” -proj “/mnt/nopia/jobs/ads/teemuProject/Maya”

mental ray for Maya 2015
// Mental ray for Maya: using startup file /usr/autodesk/mentalrayForMaya2015//maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.12.1.16, May 6 2014, revision 219245
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: /usr/autodesk/mentalrayForMaya2015//maya.rayrc
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/AdskShaderSDKWrappers.mi
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/abcimport.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/abcimport.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/architectural.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/architectural.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/base.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/base.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/basehair.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/basehair.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/bifrostMR.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/bifrostMR.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/bifrostphenMR.mi
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/builtin_bsdf.mi
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/builtin_object_light.mi
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/contour.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/contour.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/layering.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/layering.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/layering_phen.mi
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/mrptex.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/mrptex.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/paint.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/paint.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/physics.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/physics.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/production.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/production.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/subsurface.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/subsurface.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/surfaceSampler.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/surfaceSampler.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/userdata.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/userdata.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/useribl.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/useribl.so
// generating Maya nodes…
// parsing /usr/autodesk/mentalrayForMaya2015/shaders/include/xgenMR.mi
// loading /usr/autodesk/mentalrayForMaya2015/shaders/xgenMR.so
// generating Maya nodes…
Warning: file: /mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v02_RENDER.ma line 1072: ‘miDefaultOptions.message’ is already connected to ‘mentalrayItemsList.options’.
Warning: file: /mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v02_RENDER.ma line 1074: ‘miDefaultFramebuffer.message’ is already connected to ‘mentalrayItemsList.framebuffers’.
File read in 1,6 seconds.
Result: /mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v02_RENDER.ma
[/code]

I will look into this later today and tomorrow and hope to slice this down to the bone.

Can you advise if the resulting image had the same issues?