Oh, and the logs don’t really tell of any problems,
Except some _MI_REG_etc variables or similar “not found” or “no value”… Could that be something?
[code]=======================================================
Log
0: Task timeout is disabled.
0: Loaded job: teemuProject_v01_RENDER (5490c8a635cfb91998fb69f8)
0: INFO: Executing plugin script /root/Thinkbox/Deadline6/slave/merry/plugins/MayaBatch.py
0: INFO: About: Maya Batch Plugin for Deadline
0: INFO: The current environment will be used for rendering
0: INFO: Rendering with Maya version 2014.0
0: INFO: Starting monitored managed process MayaBatch
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Enforcing 64 bit build of Maya
0: INFO: Render Executable: “/usr/autodesk/maya2014-x64/bin/maya”
0: INFO: Render Argument: -prompt -file “/mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma” -proj “/mnt/nopia/jobs/ads/teemuProject/Maya”
0: INFO: Startup Directory: “/usr/autodesk/maya2014-x64/bin”
0: INFO: Process Priority: BelowNormal
0: INFO: Process Affinity: default
0: INFO: Process is now running
0: Plugin rendering frame(s): 1
0: INFO: Waiting until maya is ready to go
0: STDOUT: file -f -typ “mayaAscii” -o “/mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma”;addRecentFile("/mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma", “mayaAscii”);
0: STDOUT: mental ray for Maya 2014
0: STDOUT: // Mental ray for Maya: using startup file /usr/autodesk/mentalrayForMaya2014//maya.rayrc.
0: STDOUT: mental ray for Maya: setup
0: STDOUT: mental ray for Maya: initialize
0: STDOUT: mental ray: version 3.11.1.4, Jan 25 2013, revision 189569
0: STDOUT: mental ray for Maya: register extensions
0: STDOUT: // mental ray Node Factory: loaded
0: STDOUT: mental ray for Maya: successfully registered
0: STDOUT: mental ray for Maya: loading startup file: /usr/autodesk/mentalrayForMaya2014//maya.rayrc
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/AdskShaderSDKWrappers.mi
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/abcimport.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/abcimport.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/architectural.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/architectural.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/base.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/base.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/builtin_bsdf.mi
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/contour.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/contour.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/paint.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/paint.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/physics.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/physics.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/production.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/production.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/ptex.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/ptex.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/subsurface.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/subsurface.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/surfaceSampler.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/surfaceSampler.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/userdata.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/userdata.so
0: STDOUT: // generating Maya nodes…
0: STDOUT: // parsing /usr/autodesk/mentalrayForMaya2014/shaders/include/useribl.mi
0: STDOUT: // loading /usr/autodesk/mentalrayForMaya2014/shaders/useribl.so
0: STDOUT: // generating Maya nodes…
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: file: /mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma line 705: ‘miDefaultOptions.message’ is already connected to ‘mentalrayItemsList.options’.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: file: /mnt/nopia/jobs/ads/teemuProject/Maya/scenes/teemuProject_v01_RENDER.ma line 707: ‘miDefaultFramebuffer.message’ is already connected to ‘mentalrayItemsList.framebuffers’.
0: STDOUT: File read in 1 seconds.
0: STDOUT: READY FOR INPUT
0: INFO: Rendering with mentalray
0: INFO: Rendering to network drive
0: INFO: Creating melscript to execute
0: INFO: Executing script: /tmp/tmp5b760709.tmp
0: INFO: Waiting for script to finish
0: STDOUT: Prog: (Mayatomr.Scene) : optimize animation detection: done 6 animated nodes
0: STDOUT: MEM 0.0 6 MB info : virtual memory limit set to 6159 MB
0: STDOUT: API 0.0 6 MB debug: begin options miDefaultOptions
0: STDOUT: LIB 0.0 6 MB debug: {_MI_REG_FBVIRTUAL}: registry entry {_MI_REG_FBVIRTUAL} not found
0: STDOUT: LIB 0.0 6 MB debug: {_MI_REG_FBVIRTUAL}: registry entry {_MI_REG_FBVIRTUAL} has no value
0: STDOUT: LIB 0.0 6 MB debug: registry lookup: “{_MI_REG_FBVIRTUAL}” -> “”
0: STDOUT: MEM 0.0 6 MB debug: Add counter “CURRENT_FRAME/Memory/DBN/Bytes”, (51)
0: STDOUT: Info: (mental ray) : number of render thread(s): 6MEM 0.0 6 MB debug: Add counter “CURRENT_FRAME/Memory/DBN/Blocks”, (52)
0: STDOUT: LINK 0.0 6 MB debug: searching for symbol mi_surf_sds_create
0: STDOUT: Info: (Mayatomr.Shader) : mentalrayTexture1: writable texture without file name doesn’t create file on disk, but keeps it in memory during rendering
0: STDOUT: API 0.0 6 MB debug: begin texture mentalrayTexture1
0: STDOUT: API 0.0 6 MB debug: writable color texture mentalrayTexture1
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: (Mayatomr.Custom) : user string option invalid color value: 0.25 0.25 0.25 0.25, ignored
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: (Mayatomr.Custom) : user string option invalid color value: 0.0 0.0 0.0 0.0, ignored
0: STDOUT: Info: (Mayatomr.Nodes) : custom string options found
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global approximation settings from Maya
0: STDOUT: Info: (Mayatomr.Nodes) : derive mental ray global displacement settings from Maya
0: STDOUT: API 0.0 22 MB debug: begin options miDefaultOptions
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_state” -> “maya_state”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d6 with decl 0x5c1
0: STDOUT: Info: (Mayatomr.Scene) : update lights and related shaders
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskFrameBufferState” -> “adskFrameBufferState”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d7 with decl 0x65a
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6d6
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d6 with decl 0x5c1
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6d7
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d7 with decl 0x65a
0: STDOUT: API 0.0 22 MB debug: begin light defaultLightShape
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaDirectionalLight” -> “adskMayaDirectionalLight”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6d9 with decl 0x693
0: STDOUT: API 0.0 22 MB debug: begin instance defaultLight
0: STDOUT: Info: (Mayatomr.Scene) : update cameras and related shaders
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_shaderglow” -> “maya_shaderglow”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6db with decl 0x633
0: STDOUT: API 0.0 22 MB debug: shader shaderGlow1:perspShape
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaVolumeEngine” -> “adskMayaVolumeEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6dc with decl 0x690
0: STDOUT: API 0.0 22 MB debug: shader volumeEngine1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskFrameBufferData” -> “adskFrameBufferData”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6dd with decl 0x65d
0: STDOUT: API 0.0 22 MB debug: begin userdata perspShape:fbdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6dd
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6dd
0: STDOUT: API 0.0 22 MB debug: begin camera perspShape
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6db
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: (Mayatomr.Scene) : output data type “rgba_h” not directly supported by image format png, conversion performed by mental ray
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6db with decl 0x633
0: STDOUT: API 0.0 22 MB debug: begin instance perspInfo: (Mayatomr.Scene) : update geometry and materials
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: groundPlane_transform
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: groundPlane
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: persp
0: STDOUT: Debg: (Mayatomr.Scene) : … pruned
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: top
0: STDOUT: Debg: (Mayatomr.Scene) : … pruned
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: front
0: STDOUT: Debg: (Mayatomr.Scene) : … pruned
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: side
0: STDOUT: Debg: (Mayatomr.Scene) : … pruned
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pTorus1
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pTorusShape1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6e2 with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pTorusShape1:vxdata
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon meshPHEN 0.0 22 MB debug: delete shader 0x6e2
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6e2
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pTorus1
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: misss_fast_skin_maya1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “misss_fast_skin_maya” -> “misss_fast_skin_maya”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6e2 with decl 0x559
0: STDOUT: API 0.0 22 MB debug: shader misss_fast_skin_maya1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “misss_fast_lmap_maya” -> “misss_fast_lmap_maya”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6e4 with decl 0x54f
0: STDOUT: API 0.0 22 MB debug: shader misss_fast_lmap_maya1
0: STDOUT: API 0.0 22 MB debug: begin material misss_fast_skin_maya1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6e6 with decl 0x669
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pTorusShape1
0: STDOUT: API 0.0 22 MB debug: begin instance pTorus1
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCone1
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pConeShape1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6ec with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pConeShape1:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6ec
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6ec
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCone1
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: mia_material_x1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “mia_material_x” -> “mia_material_x”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6ec with decl 0x42f
0: STDOUT: API 0.0 22 MB debug: shader mia_material_x1
0: STDOUT: API 0.0 22 MB debug: begin material mia_material_x1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6ef with decl 0x669
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pConeShape1
0: STDOUT: API 0.0 22 MB debug: begin instance pCone1
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCone2
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pConeShape2
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f5 with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pConeShape2:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6f5
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6f5
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCone2
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: initialShadingGroup
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaLambert” -> “adskMayaLambert”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f5 with decl 0x67c
0: STDOUT: API 0.0 22 MB debug: shader lambert1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaFastShadow” -> “adskMayaFastShadow”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f7 with decl 0x65f
0: STDOUT: API 0.0 22 MB debug: shader lambert1:shadow
0: STDOUT: API 0.0 22 MB debug: begin material initialShadingGroup
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f9 with decl 0x669
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6f7
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6f7
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6f7 with decl 0x65f
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pConeShape2
0: STDOUT: API 0.0 22 MB debug: begin instance pCone2
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCube1
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCubeShape1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6ff with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pCubeShape1:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6ff
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6ff
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCube1
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: initialShadingGroup
0: STDOUT: API 0.0 22 MB debug: begin object pCubeShape1
0: STDOUT: API 0.0 22 MB debug: begin instance pCube1
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCube2
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCubeShape2
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x705 with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pCubeShape2:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x705
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x705
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCube2
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: mia_material1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “mia_material” -> “mia_material”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x705 with decl 0x42d
0: STDOUT: API 0.0 22 MB debug: shader mia_material1
0: STDOUT: API 0.0 22 MB debug: begin material mia_material1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x708 with decl 0x669
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pCubeShape2
0: STDOUT: API 0.0 22 MB debug: begin instance pCube2
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pCone3
0: STDOUT: Debg: (Mayatomr.Scene) : … transform
0: STDOUT: Debg: (Mayatomr.Scene) : DAG path: pConeShape3
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “maya_vertexdata” -> “maya_vertexdata”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x70e with decl 0x658
0: STDOUT: API 0.0 22 MB debug: begin userdata pConeShape3:vxdata
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x70e
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x70e
0: STDOUT: Debg: (Mayatomr.Scene) : … polygon mesh
0: STDOUT: Prog: (Mayatomr.Scene) : DAG node: pCone3
0: STDOUT: Debg: (Mayatomr.Scene) : shading group: blinn1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaBlinn” -> “adskMayaBlinn”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x70e with decl 0x672
0: STDOUT: API 0.0 22 MB debug: shader blinn1
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaFastShadow” -> “adskMayaFastShadow”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x710 with decl 0x65f
0: STDOUT: API 0.0 22 MB debug: shader blinn1:shadow
0: STDOUT: API 0.0 22 MB debug: begin material blinn1SG
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaShadingEngine” -> “adskMayaShadingEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x712 with decl 0x669
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x710
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x710
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x710 with decl 0x65f
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_SUPPRESS_COMPILATION}: registry entry {_MI_REG_METASL_SUPPRESS_COMPILATION} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_SUPPRESS_COMPILATION}” -> “”
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} not found
0: STDOUT: LIB 0.0 22 MB debug: {_MI_REG_METASL_FLATTEN}: registry entry {_MI_REG_METASL_FLATTEN} has no value
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “{_MI_REG_METASL_FLATTEN}” -> “”
0: STDOUT: API 0.0 22 MB debug: begin object pConeShape3
0: STDOUT: API 0.0 22 MB debug: begin instance pCone3
0: STDOUT: API 0.0 22 MB debug: begin instgroup :MayaTranslatedWorld
0: STDOUT: LIB 0.0 22 MB debug: registry lookup: “adskMayaVolumeEngine” -> “adskMayaVolumeEngine”
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x718 with decl 0x690
0: STDOUT: API 0.0 22 MB debug: shader volumeEngine1
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6dc
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x6dc
0: STDOUT: PHEN 0.0 22 MB debug: add shader 0x6dc with decl 0x690
0: STDOUT: PHEN 0.0 22 MB debug: delete shader 0x718
0: STDOUT: Info: (Mayatomr.Scene) : render camera: persp
0: STDOUT: MSG 0.2 22 MB debug: thread 2 running
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.2 22 MB debug: starting thread
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_SHARED_DISPLACEMENT}: registry entry {_MI_REG_SHARED_DISPLACEMENT} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_SHARED_DISPLACEMENT}: registry entry {_MI_REG_SHARED_DISPLACEMENT} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_SHARED_DISPLACEMENT}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_BORDER_SPLIT}: registry entry {_MI_REG_BORDER_SPLIT} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_BORDER_SPLIT}: registry entry {_MI_REG_BORDER_SPLIT} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_BORDER_SPLIT}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_NO_PRESUBDIV}: registry entry {_MI_REG_NO_PRESUBDIV} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_NO_PRESUBDIV}: registry entry {_MI_REG_NO_PRESUBDIV} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_NO_PRESUBDIV}” -> “”
0: STDOUT: MEM 0.2 22 MB info : physical memory detected: total 7752 MB, free 7396 MB
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_MEMORY_LIMIT}: registry entry {_MI_REG_MEMORY_LIMIT} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_MEMORY_LIMIT}: registry entry {_MI_REG_MEMORY_LIMIT} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_MEMORY_LIMIT}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TEXTURE_CACHE_SIZE}: registry entry {_MI_REG_TEXTURE_CACHE_SIZE} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TEXTURE_CACHE_SIZE}: registry entry {_MI_REG_TEXTURE_CACHE_SIZE} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_TEXTURE_CACHE_SIZE}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TEXTURE_CACHE}: registry entry {_MI_REG_TEXTURE_CACHE} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TEXTURE_CACHE}: registry entry {_MI_REG_TEXTURE_CACHE} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_TEXTURE_CACHE}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TILE_SIZE}: registry entry {_MI_REG_TILE_SIZE} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_TILE_SIZE}: registry entry {_MI_REG_TILE_SIZE} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_TILE_SIZE}” -> “”
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_UNIFIED_SAMPLING}: registry entry {_MI_REG_UNIFIED_SAMPLING} not found
0: STDOUT: LIB 0.2 22 MB debug: {_MI_REG_UNIFIED_SAMPLING}: registry entry {_MI_REG_UNIFIED_SAMPLING} has no value
0: STDOUT: LIB 0.2 22 MB debug: registry lookup: “{_MI_REG_UNIFIED_SAMPLING}” -> “”
0: STDOUT: RC 0.2 22 MB warn 082047: trace turned on since scanline option is off
0: STDOUT: MSG 0.3 23 MB debug: thread 3 running
0: STDOUT: LIB 0.3 23 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.3 23 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.3 23 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.3 24 MB debug: starting thread
0: STDOUT: JOB 0.3 24 MB debug: starting new thread
0: STDOUT: MSG 0.4 24 MB debug: thread 4 running
0: STDOUT: JOB 0.2 24 MB debug: memory increased by 984 bytes to 984 bytes
0: STDOUT: LIB 0.4 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.4 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.4 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.4 24 MB debug: starting thread
0: STDOUT: JOB 0.4 24 MB debug: starting new thread
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal
0: STDOUT: MSG 0.5 24 MB debug: thread 5 running
0: STDOUT: LIB 0.5 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal_init
0: STDOUT: LIB 0.5 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.5 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.5 24 MB debug: starting thread
0: STDOUT: JOB 0.5 24 MB debug: starting new thread
0: STDOUT: MSG 0.6 24 MB debug: thread 6 running
0: STDOUT: LIB 0.6 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.6 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.6 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: LINK 0.2 24 MB debug: function adskTraversal_init not defined
0: STDOUT: MSG 0.6 24 MB debug: starting thread
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal_exit
0: STDOUT: JOB 0.6 24 MB debug: starting new thread
0: STDOUT: MSG 0.7 24 MB debug: thread 7 running
0: STDOUT: LIB 0.7 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.7 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: LIB 0.7 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: LINK 0.2 24 MB debug: function adskTraversal_exit not defined
0: STDOUT: MSG 0.7 24 MB debug: starting thread
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal_version
0: STDOUT: JOB 0.7 24 MB debug: starting new thread
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskTraversal_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function adskTraversal_bsdf not defined
0: STDOUT: RC 0.2 24 MB debug: before preprocessing: inh_func 0x7fbbe841db90, session traversal func (nil), scene traversal func mode 1
0: STDOUT: RC 0.2 24 MB debug: before preprocessing: inheritance function is (nil), traversal function is 0x7fbbe841db90, traversal data is (nil)
0: STDOUT: LIB 0.2 24 MB debug: {_MI_REG_FBVIRTUAL}: registry entry {_MI_REG_FBVIRTUAL} not found
0: STDOUT: LIB 0.2 24 MB debug: {_MI_REG_FBVIRTUAL}: registry entry {_MI_REG_FBVIRTUAL} has no value
0: STDOUT: LIB 0.2 24 MB debug: registry lookup: “{_MI_REG_FBVIRTUAL}” -> “”
0: STDOUT: SCEN 0.2 24 MB progr: begin scene preprocessing for frame 1
0: STDOUT: SCEN 0.2 24 MB debug: preprocess pass 1: find camera, evaluate transforms
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6e0, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: preprocess pass 2: build leaf instance and light lists
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6da, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6f3, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6fd, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x716, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x703, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x70c, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6ea, DAG level 2
0: STDOUT: SCEN 0.2 24 MB debug: calling traversal function 0x7fbbe841db90 for instance 0x6e0, DAG level 2
0: STDOUT: PHEN 0.2 24 MB debug: calling exit shaders
0: STDOUT: SCEN 0.2 24 MB info : 6 geometry leaf instances (6 scheduled, 0 cached, 0 shared)
0: STDOUT: SCEN 0.2 24 MB info : 1 light leaf instance
0: STDOUT: SCEN 0.2 24 MB info : wallclock 0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2 24 MB info : CPU usage 0:00:00.00 for scene preprocessing
0: STDOUT: SCEN 0.2 24 MB debug: total 702 page faults, 67253 block ops, 235 signals, 219 context switches
0: STDOUT: SCEN 0.2 24 MB info : current mem usage 24 MB, max mem usage 24 MB
0: STDOUT: RC 0.2 24 MB debug: preprocessed 0 boxes, 6 leaf instances, 1 lights
0: STDOUT: RC 0.2 24 MB debug: render scene
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow_init
0: STDOUT: LINK 0.2 24 MB debug: function maya_shaderglow_init not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow_exit
0: STDOUT: LINK 0.2 24 MB debug: function maya_shaderglow_exit not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow_version
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_shaderglow_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function maya_shaderglow_bsdf not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine_init
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine_exit
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine_version
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskMayaVolumeEngine_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function adskMayaVolumeEngine_bsdf not defined
0: STDOUT: RC 0.2 24 MB info : scene extent: (-23,50,-4,79,-29,94) : (21,00,19,12,19,70)
0: STDOUT: RC 0.2 24 MB info : option: scanline off
0: STDOUT: RC 0.2 24 MB info : option: trace on
0: STDOUT: RC 0.2 24 MB info : option: trace depth reflection 20, refraction 20, sum 20
0: STDOUT: RC 0.2 24 MB info : option: acceleration bsp2
0: STDOUT: RC 0.2 24 MB info : option: shadow on
0: STDOUT: RC 0.2 24 MB info : option: shadow maps (use) (recompute)
0: STDOUT: RC 0.2 24 MB info : option: lightmap on
0: STDOUT: RC 0.2 24 MB info : option: motion off
0: STDOUT: RC 0.2 24 MB info : option: luminance weights 0,212671 0,71516 0,072169
0: STDOUT: RC 0.2 24 MB info : option: caustic off
0: STDOUT: RC 0.2 24 MB info : option: globillum off
0: STDOUT: RC 0.2 24 MB info : option: finalgather off
0: STDOUT: RC 0.2 24 MB info : option: samples min 0, max 2
0: STDOUT: RC 0.2 24 MB info : option: contrast 0,1 0,1 0,1 0,1, all buffers
0: STDOUT: RC 0.2 24 MB info : option: filter gauss 2 2
0: STDOUT: RC 0.2 24 MB info : option: face both
0: STDOUT: RC 0.2 24 MB info : option: hair on
0: STDOUT: RC 0.2 24 MB info : option: task size 64
0: STDOUT: RC 0.2 24 MB info : option: lens on
0: STDOUT: RC 0.2 24 MB info : option: volume on
0: STDOUT: RC 0.2 24 MB info : option: geometry on
0: STDOUT: RC 0.2 24 MB info : option: displace on
0: STDOUT: RC 0.2 24 MB info : option: premultiply on
0: STDOUT: RC 0.2 24 MB info : option: colorclip raw
0: STDOUT: RC 0.2 24 MB info : option: output on
0: STDOUT: RC 0.2 24 MB info : option: merge on
0: STDOUT: RC 0.2 24 MB info : option: texture cache local
0: STDOUT: RC 0.2 24 MB info : option: limit dynamic
0: STDOUT: RC 0.2 24 MB info : option: fb mem management mapped
0: STDOUT: RC 0.2 24 MB info : camera: type filter name
0: STDOUT: RC 0.2 24 MB info : rgba_h yes mayaGlow
0: STDOUT: RC 0.2 24 MB info : rgba_h yes mayaColor
0: STDOUT: RC 0.2 24 MB info : camera: focal length 1,37795
0: STDOUT: RC 0.2 24 MB info : camera: aperture 1,41732
0: STDOUT: RC 0.2 24 MB info : camera: aspect 1,77778
0: STDOUT: RC 0.2 24 MB info : camera: resolution 960 540
0: STDOUT: RC 0.2 24 MB info : camera: clip 0,1 10000
0: STDOUT: RC 0.2 24 MB info : camera: frame 1 1 0
0: STDOUT: RCGI 0.2 24 MB debug: no photon map jobs scheduled
0: STDOUT: RCFG 0.2 24 MB debug: no precomputing final gather jobs scheduled
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state_init
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state_exit
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state_version
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol maya_state_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function maya_state_bsdf not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState_init
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState_exit
0: STDOUT: LINK 0.2 24 MB debug: function adskFrameBufferState_exit not defined
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState_version
0: STDOUT: LINK 0.2 24 MB debug: searching for symbol adskFrameBufferState_bsdf
0: STDOUT: LINK 0.2 24 MB debug: function adskFrameBufferState_bsdf not defined
0: STDOUT: PHEN 0.2 24 MB info : -----------------------------------------------
0: STDOUT: PHEN 0.2 24 MB info : mayabase version 10.8, compiled on Feb 28 2013.
0: STDOUT: PHEN 0.2 24 MB info : -----------------------------------------------
0: STDOUT: JOB 0.2 24 MB debug: memory increased by 92 bytes to 1076 bytes
0: STDOUT: JOB 0.2 24 MB debug: memory increased by 64 bytes to 1140 bytes
0: STDOUT: MEM 0.2 24 MB debug: Add counter “CURRENT_FRAME/Memory/RCI/Bytes”, (53)
0: STDOUT: MEM 0.2 24 MB debug: Add counter “CURRENT_FRAME/Memory/RCI/Blocks”, (54)
0: STDOUT: RCI 0.3 24 MB progr: begin intersection preprocessing
0: STDOUT: RCI 0.3 24 MB info : using BSP2 for eye rays
0: STDOUT: RCI 0.3 24 MB info : using BSP2 for secondary rays
0: STDOUT: MEM 0.3 24 MB debug: Add counter “CURRENT_FRAME/Memory/BSP2/Bytes”, (55)
0: STDOUT: MEM 0.3 24 MB debug: Add counter “CURRENT_FRAME/Memory/BSP2/Blocks”, (56)
0: STDOUT: RCI 0.3 24 MB progr: end intersection preprocessing
0: STDOUT: JOB 0.4 24 MB debug: memory increased by 41892 bytes to 43032 bytes
0: STDOUT: RCI 0.3 24 MB info : wallclock 0:00:00.00 for intersection prep.
0: STDOUT: RCI 0.3 24 MB info : CPU usage 0:00:00.00 for intersection prep.
0: STDOUT: MSG 0.8 24 MB debug: thread 8 running
0: STDOUT: RCI 0.3 24 MB debug: total 747 page faults, 67340 block ops, 235 signals, 219 context switches
0: STDOUT: RCI 0.3 24 MB info : current mem usage 24 MB, max mem usage 24 MB
0: STDOUT: RCI 0.3 24 MB debug: initialized intersections tag 1073741837
0: STDOUT: LIB 0.8 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} not found
0: STDOUT: LIB 0.8 24 MB debug: {_MI_REG_CATCH_EXCEPTIONS}: registry entry {_MI_REG_CATCH_EXCEPTIONS} has no value
0: STDOUT: JOB 0.3 24 MB debug: memory increased by 872 bytes to 43904 bytes
0: STDOUT: LIB 0.8 24 MB debug: registry lookup: “{_MI_REG_CATCH_EXCEPTIONS}” -> “”
0: STDOUT: MSG 0.8 24 MB debug: starting thread
0: STDOUT: JOB 0.8 24 MB debug: starting new thread
0: STDOUT: RCLM 0.2 25 MB progr: lightmap vertex run, shader 0x6e4: misss_fast_lmap_maya1 on instance 0:0
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write_init
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write_exit
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write_version
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lightmap_write_bsdf
0: STDOUT: LINK 0.2 25 MB debug: function misss_lightmap_write_bsdf not defined
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_write_init: Got shader init
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_write_init: Got instance init 0x7fbbe8c64548
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_create: starts w. tags 1749 and 0
0: STDOUT: RCLM 0.2 25 MB progr: lightmap mesh run, shader 0x6e4: misss_fast_lmap_maya1 on instance 0:0
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma_init
0: STDOUT: LINK 0.2 25 MB debug: function misss_lambert_gamma_init not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma_exit
0: STDOUT: LINK 0.2 25 MB debug: function misss_lambert_gamma_exit not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma_version
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol misss_lambert_gamma_bsdf
0: STDOUT: LINK 0.2 25 MB debug: function misss_lambert_gamma_bsdf not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight_init
0: STDOUT: LINK 0.2 25 MB debug: function adskMayaDirectionalLight_init not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight_exit
0: STDOUT: LINK 0.2 25 MB debug: function adskMayaDirectionalLight_exit not defined
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight_version
0: STDOUT: LINK 0.2 25 MB debug: searching for symbol adskMayaDirectionalLight_bsdf
0: STDOUT: LINK 0.2 25 MB debug: function adskMayaDirectionalLight_bsdf not defined
0: STDOUT: RCLM 0.2 25 MB progr: lightmap mesh run 0:0 done, 800 triangles
0: STDOUT: RCLM 0.2 25 MB debug: finished vertex job tag 1073741840
0: STDOUT: JOB 0.2 25 MB debug: memory increased by 56 bytes to 43960 bytes
0: STDOUT: RCLM 0.2 25 MB debug: finished master job tag 1073741841
0: STDOUT: JOB 0.2 25 MB debug: memory increased by 4 bytes to 43964 bytes
0: STDOUT: PHEN 0.2 25 MB debug: calling exit shaders
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_write_exit: Got instance exit 0x7fbbe8c64548
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_close: Closing lightmaps
0: STDOUT: PHEN 0.2 25 MB debug: Closing lm 0x7fbbe8b90118
0: STDOUT: PHEN 0.2 25 MB debug: Closed lm 0x7fbbe8b90118
0: STDOUT: PHEN 0.2 25 MB debug: misss_lightmap_write_exit: Got shader exit
0: STDOUT: JOB 0.8 25 MB debug: shutting down thread 8
0: STDOUT: JOB 0.6 25 MB debug: memory increased by 984 bytes to 44888 bytes
0: STDOUT: RC 0.2 25 MB progr: rendering
0: STDOUT: MSG 0.8 25 MB debug: thread finished
0: STDOUT: MSG 0.8 25 MB debug: thread 8 finished
0: STDOUT: PHEN 0.2 25 MB info : -----------------------------------------------
0: STDOUT: PHEN 0.2 25 MB info : mayabase version 10.8, compiled on Feb 28 2013.
0: STDOUT: PHEN 0.2 25 MB info : -----------------------------------------------[/code]