Maya Asset Caching image sequences high data load

The renderdfarm is currently flooding our network with lots of data.

So I went on the world wide web and found:
WORKER THROTTLING (blog/regulating-network-traffic-in-deadline)
LIMITING DATA ACCESS ( blog/competing-resources-in-deadline)
This is working as expected.

Asset caching is also a thing (maya):
https://www.awsthinkbox.com/blog/asset-caching-using-deadline

Currently a scene is submitted with a few image sequences. The asset caching function is copying entire image sequences to our nodes.
The sequences are 150gb in total but I guess it only needs a single frame to complete a single rendered frame.
The caching option sound good but in this case we are having even more network transfers…

Any fixes for this?
Cheers