Hi,
We’re looking at getting Maya working in our studio and on our renderfarm. As such we’ve created a custom environment using a batch script rolled up into a .exe file to run Maya so that we can centralise the installation of our plugins and customisation. Unfortunately this seems to cause us a problem when we’re rendering MayaBatch jobs through deadline because they stall just before giving the “READY FOR INPUT” command to deadline, it looks like they’re waiting for a mel command to proceed.
I’ve attached the code we’re using in our .bat file that we’ve converted into a .exe file, which we have then redirected the Maya 2013 Plugin in Deadline to use. Because we’re going through our batch file to run the mayabatch.exe I’m wondering if this is whats causing the problem, we’ve had to add %* to the end of the batch script to pass the variables through.
I’ve also attached a screengrab on the render machine so you can see where it’s got to. Interestingly this works fine for a Maya Software render but if we use either Arnold or Vray it stalls.
Any help anyone can offer would be great!
Nick
[code]@echo off
C:
cd \
rem \---- RLM License Server
set RLM_LICENSE=5053@TITAN02
rem \---- Codebase Root
set CODEBASE=S:\Codebase\PipelineTools\src
rem \---- MEL root
set MELROOT=%CODEBASE%\sl_codebase\maya\startup
rem \---- Maya Installation
set MAYA=C:\Program Files\Autodesk\Maya2013
rem \---- Maya Executable
set MAYABIN=%MAYA%\bin
rem \---- Module path
set MAYA_MODULE_PATH=S:\Codebase\Maya\maya2013\modules
rem \---- Yeti plugin setup
set YETIBIN=%MAYA_MODULE_PATH%\Yeti-v1.2.5_Maya2013-windows64\bin
set YETI_HOME=%MAYA_MODULE_PATH%\Yeti-v1.2.5_Maya2013-windows64
set YETI_DOCS=%MAYA_MODULE_PATH%\Yeti-v1.2.5_Maya2013-windows64\docs
set YETI_EXTENSION=%MAYA_MODULE_PATH%\Yeti-v1.2.5_Maya2013-windows64\plug-ins
rem \---- MtoA plugin setup
set MTOA_RENDER_DESC_PATH=%MAYA_MODULE_PATH%\mtoa
set MTOABIN=%MAYA_MODULE_PATH%\mtoa\bin
set MTOA_EXTENSIONS_PATH=%MTOA_EXTENSIONS_PATH%;%YETI_EXTENSION%
set MTOA_PLUGINS_PATH=%MAYA_MODULE_PATH%\mtoa\shaders
rem \---- Vray plugin setup
set VRAY_RENDER_DESC_PATH=%MAYA_MODULE_PATH%\vray\maya_root\bin\rendererDesc
set VRAY_FOR_MAYA2013_MAIN_x64=%MAYA_MODULE_PATH%\vray\maya_vray
set VRAY_FOR_MAYA2013_PLUGINS_x64=%MAYA_MODULE_PATH%\vray\maya_vray\vrayplugins
set VRAY_AUTH_CLIENT_FILE_PATH=%MAYA_MODULE_PATH%\vray
set VRAYBIN=%MAYA_MODULE_PATH%\vray\maya_root\bin
set VRAY_PLUGINS=%MAYA_MODULE_PATH%\vray\maya_vray\plug-ins
set VRAY_SCRIPTS=%MAYA_MODULE_PATH%\vray\maya_vray\scripts
rem \---- LD Library paths
set LD_LIBRARY_PATH=%LD_LIBRARY_PATH%;%YETIBIN%
set DYLD_LIBRARY_PATH=%DYLD_LIBRARY_PATH%;%YETIBIN%
rem \---- userSetup.mel path
set MAYA_SCRIPT_PATH=%MELROOT%;%VRAY_SCRIPTS%
rem \---- Xbmlangpath
set XBMLANGPATH=%XBMLANGPATH%;%MAYA_MODULE_PATH%\vray\maya_vray\icons%B
rem \---- Plugin path
set MAYA_PLUG_IN_PATH=%MAYA_PLUG_IN_PATH%;S:\Codebase\Maya\maya2013\plug-ins;%VRAY_PLUGINS%
rem \---- Maya Render Desc Path
set MAYA_RENDER_DESC_PATH=%MAYA_RENDER_DESC_PATH%;%MTOA_RENDER_DESC_PATH%;%VRAY_RENDER_DESC_PATH%
rem \---- Put Maya on the PATH
set PATH=%PATH%;%MAYABIN%;%YETIBIN%;%MTOABIN%;%VRAYBIN%
rem \---- Python paths
set PYTHONPATH=%PYTHONPATH%;%CODEBASE%;%MAYA_SCRIPT_PATH%
rem \---- Start Maya
mayabatch %*[/code]