Deadline will render the Depth channel even when the depth channel is unchecked in the Render Settings. This happens mainly when rendering out .png files and only with deadline. Maya local batch render does not have this problem.
any suggestions?
Deadline will render the Depth channel even when the depth channel is unchecked in the Render Settings. This happens mainly when rendering out .png files and only with deadline. Maya local batch render does not have this problem.
any suggestions?
When you submit the Maya job to Deadline, do you have the Use MayaBatch option enabled? If you do, try disabling it and see if you have the same problem. When this option is disabled, Deadline just performs a standard command line render using Maya’s Render.exe application, so if the problem still occurs in this case, then it’s likely that it’s a Maya command line problem, as opposed to a Deadline problem.
Cheers,
the batch option was disabled, however we tried it both ways and it results in the same behavior.
when we render locally it behaves properly, its only when it is submitted through deadline that we get this behavior.
You’re rendering directly within the Maya UI right, as opposed to rendering from the command line? These are two different modes of rendering, and it’s definitely possible that a bug might exist in one method and not the other. For example, there was a brief time where mental ray would ignore the output directory when rendering from the command line only.
To properly test if the problem is related to Deadline or not, open a command prompt on a machine (preferably one of the render nodes that is producing this problem), navigate to the Maya bin folder, and use Render.exe to render the scene file from the command line. You can check the Deadline job logs to see which arguments Deadline is passing to Render.exe for reference. If the problem occurs from the command line when Deadline is not involved, then we know that the problem is not specific to Deadline.
Cheers,