Yes it shows up correctly.
Renderlog from a buggy scene looks like this:
////////////////////////////////////////////////////////////////////////////
// Starting Mel program
proc renderIt(string $name) {
string $opt=""; string $rl=""; string $rp=""; float $resize=-1.; vrayRegisterRenderer(); vrayCreateVRaySettingsNode(); select vraySettings;
setAttr “defaultRenderGlobals.startFrame” 324; setAttr “defaultRenderGlobals.animation” true;; setAttr “vraySettings.startFrame” 324; setAttr “vraySettings.animation” true;
setAttr “defaultRenderGlobals.endFrame” 326; setAttr “defaultRenderGlobals.animation” true;; setAttr “vraySettings.endFrame” 326; setAttr “vraySettings.animation” true;
setAttr “defaultRenderGlobals.byFrameStep” 1; setAttr “defaultRenderGlobals.animation” true;; setAttr “vraySettings.frameStep” 1; setAttr “vraySettings.animation” true;
setAttr -type “string” “vraySettings.fileNamePrefix” “Yaris_Scene06_v02//”;
workspace -rt “images” “\Server\projekt\images”; workspace -rt “depth” “\Server\projekt\images”;
setAttr “vraySettings.width” 1280;
setAttr “vraySettings.height” 720;
setAttr “vraySettings.sys_max_threads” 0;
$rl=“Inside_L”;
setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize); mayaBatchRenderProcedure(0, “”, “”, “vray”, $opt);
}
//
// Main part
//
string $sceneName = “C:/Users/capture/AppData/Local/Prime Focus/Deadline/slave/jobsData/scenename.mb”;
string $checkScene = file -q -sn
;
if ($checkScene=="") {
error (“Cannot load scene. Please check the scene name.\n”);
} else if (catch(renderIt($sceneName)
)) {
error (“Render failed.\n”);
} else {
print (“Render completed.\n”);
}
// Ending Mel program
0: INFO: Executing script: C:\Users\capture\AppData\Local\Temp\tmpA0F1.tmp
0: INFO: Waiting for script to finish
0: STDOUT: mel:
0: STDOUT: V-Ray: Starting render
0: STDOUT: [2010/Dec/1|17:19:19] V-Ray: Exporting scene to V-Ray.
0: STDOUT: [2010/Dec/1|17:19:19] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s)
0: STDOUT: [2010/Dec/1|17:19:19] V-Ray: Translating scene geometry for V-Ray
0: STDOUT: [2010/Dec/1|17:19:20] V-Ray: (Estimated time remaining: 0h 0m 1.5s): 11 % completed
0: STDOUT: [2010/Dec/1|17:19:20] V-Ray: (Estimated time remaining: 0h 0m 1.5s): 21 % completed
0: STDOUT: [2010/Dec/1|17:19:20] V-Ray: (Estimated time remaining: 0h 0m 1.3s): 30 % completed
0: STDOUT: [2010/Dec/1|17:19:20] V-Ray: (Estimated time remaining: 0h 0m 1.1s): 42 % completed
0: STDOUT: [2010/Dec/1|17:19:20] V-Ray: (Estimated time remaining: 0h 0m 0.9s): 52 % completed
0: STDOUT: [2010/Dec/1|17:19:21] V-Ray: (Estimated time remaining: 0h 0m 0.8s): 61 % completed
0: STDOUT: [2010/Dec/1|17:19:21] V-Ray: (Estimated time remaining: 0h 0m 0.6s): 71 % completed
0: STDOUT: [2010/Dec/1|17:19:21] V-Ray: (Estimated time remaining: 0h 0m 0.4s): 80 % completed
0: STDOUT: [2010/Dec/1|17:19:21] V-Ray: Total time translating scene for V-Ray 0h 0m 1.8s (1.8 s)
0: STDOUT: [2010/Dec/1|17:19:21] V-Ray: Rendering.
0: STDOUT: [2010/Dec/1|17:19:21] V-Ray: Pre-render export.
0: STDOUT: [2010/Dec/1|17:19:21] V-Ray: Pre-render export
0: STDOUT: [2010/Dec/1|17:19:22] V-Ray: Pre-render export done.
0: STDOUT: [2010/Dec/1|17:19:22] V-Ray: Rendering frames.
0: STDOUT: [2010/Dec/1|17:19:22] V-Ray: Updating frame at time 50.00
…
////////////////////////////////////////////////////////////////////////////
I underlined the problem areas.
Deadline passes the correct frame range, but Vray seems to ignore it, if there´s an override in the layer.
it always starts with the frame, where your timeline in Maya starts.
In this case Frame 50.