Hello, I have been getting a ton of mental ray errors lately on the jobs our clients have been working on. I was wondering if there were any settings I could pass along or change myself that would make things go easier.
error messages:
Error Message
Exception during render: Renderer returned non-zero error code, 1
Slave Log
STDOUT:
0: STDOUT: mental ray: out of memorymental ray: out of memory
0: STDOUT: mental ray: out of memory
0: STDOUT:
0: STDOUT: mental ray: out of memory
0: STDOUT: mental ray: out of memory
0: STDOUT: mental ray: out of memorymental ray: out of memory
0: STDOUT: mental ray: out of memory
0: STDOUT:
0: STDOUT: mental ray: out of memorymental ray: out of memory
0: STDOUT:
0: STDOUT: mental ray: out of memory
0: STDOUT: mental ray: out of memory
0: STDOUT: mental ray: out of memory
0: STDOUT: mental ray: out of memory
0: STDOUT: MEM 0.13 fatal 031008: can’t allocate 524000 bytes.mental ray: out of memory
0: STDOUT:
0: STDOUT: MEM 0.13 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: mental ray: out of memoryMEM 0.12 fatal 031008: can’t allocate 524000 bytes.mental ray: out of memory
0: STDOUT: mental ray: out of memory
0: STDOUT: MEM 0.12 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: mental ray: out of memory
0: STDOUT:
0: STDOUT: MEM 0.18 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT:
0: STDOUT: MEM 0.18 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.16 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.16 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.5 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.5 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.9 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.9 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.13 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.13 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.12 fatal 031008: can’t allocate 524000 bytes.
0: STDOUT: MEM 0.12 fatal 031008// Maya exited with status 1
0: INFO: Process return code: 1
---- November 08 2007 – 02:49 PM ----
Scheduler Thread - Render Thread 0 threw an error:
Scheduler Thread - Exception during render: Renderer returned non-zero error code, 1
Error Type
RenderPluginException
Error Stack Trace
at Deadline.Plugins.PluginLoader.RenderTasks(Int32 startTask, Int32 endTask)
at Deadline.Plugins.Plugin.RenderTask(Int32 startFrame, Int32 endFrame)
at Deadline.Slaves.SlaveRenderThread.RenderCurrentTask()
this is not a deadline problem…it is your scene too heavy!
usually this happen if u wanna render occlusion and u have a lot of geometry.
i usually activate the tile rendering
do some tests.
Mat