[Maya] Playblast to mov

Hey,

I want to use Deadline to playblast Maya files. I know I could use Maya’s hardware render, and convert the image sequence with Draft to the intended final MOV output. But I was wondering whether there is a way to directly playblast to MOV?

Hi,
Just thinking about how this would potentially work. Would this be a custom application plugin in Deadline that you submit a possible list of Maya files to. The job gets picked up by Deadline slaves, which open the Maya file, no normal rendering takes place, but assuming it works with a -graphics card based machine only? (this might not work on a headless machine?), it play blasts through the timeline, then saves off the output to a network location, before closing Maya and completing the custom job type? Essentially, it sounds like executing a custom MELScript on a node against a list of Maya files?
Mike

I would say that it could be integrated into the maya submission script, so it comes up as a maya job on the farm. If you needed to make a new version for a new animation, you could point it to a different file. Possibly some kind of versioning recognition to always get the latest version.

I’m guessing it would have to be a graphics card based machine, as the viewport capture would run on that. Custom mel/python script could be a solution.

I’m seeing this job type requested again and again, but mostly it gets handled by the animators by some custom script that they execute when they want to have their scene reviewed. But being able to scrap all the latest animations for a review at any point would be nice. Maybe I’m getting down the wrong path, and should just figure a way to do it with images and Draft?