maya tile assembly issues

So I am having issues with the tile rendering in maya 2011, with deadline 3.1. the scene renders properly but when the tiles are reassembled they are spread out all over, it seems that each tile is being render with the whole image size and all but the render tile area is black, then when being reassembled they are just being seamed together, instead of being overlayed? not sure why this is happening? any help would be great. Thanks.

~Adam~

Hi Adam,

Some improvements have been made to the tile assembler since Deadline 3.1. Can you possibly zip up an example of rendered tiles and a bad final frame? We can test the tiles with the current 4.1 SP1 version of the tile assembler to see if the problem still persists.

Also, in Maya, which renderer are you using?

Thanks,

  • Ryan