The tile renderer forgets the None setting for Maya build so the second tile render fails since it falls back to 32-bit (Windows only setting).
For the tile rendering, are you using the “Submit all tiles as a single job” option, along with the “Submit dependent assembly job” option? Whether you are or not, Deadline shouldn’t be checking the bitness if the tile renderer when performing the tile assembly on OSX.
Can you post the error message you’re getting? Also, it may be possible that I’m not completely understanding your problem, so if you could provide more details, that would be great!
Cheers,
- Ryan