This is a sample exporter implementation for Maya to a Krakatoa SR Python scene file. Both Windows and Linux are supported. This export script is meant as a demonstration and is not intended for production use. Please feel free to modify the code or use it as a reference for your own exporter implementation.
The documentation of the tool and its UI can be found here.
Installation Instructions:
- Copy the contents of the ZIP file to a local directory. In this example, we will use: c:/pathtoexporter/.
- Open Maya and customize a shelf with the command:
source "c:/pathtoexporter/KrakatoaSR_Exporter.mel";
- Assign the included icon file to the shelf command to get the Krakatoa logo in the Maya UI (c:/pathtoexporter/M2KSR32.png).
- Load/Auto-Load the “PRTExporter” plugin. It is located here: c:/pathtoexporter/PRTExporterPlugin/… .
- Load/Auto-Load Maya’s built-in OBJexport plugin (if not already loaded).
You will also need to install the latest build of Krakatoa SR to your system. You can find the latest build here.
UPDATE LOG:
- Fixed frame rate bug.
- Fixed issues with lights that were exporting improper shadow map settings.
- Added option to specify particle color.
- Added option to specify output image file format.
- Added option to import DTEX or DSM deep shadow maps for individual lights.
- Added option to import DTEX or DSM deep images as a holdout matte.
- Added option to manually specify the library used for importing deep shadow files.
- Added option to support rendering occluded particles as a separate pass.
Maya2KrakatoaSR_20120322.zip (446 KB)