Maya to Krakatoa SR Python Exporter - Mar. 22, 2012

This is a sample exporter implementation for Maya to a Krakatoa SR Python scene file. Both Windows and Linux are supported. This export script is meant as a demonstration and is not intended for production use. Please feel free to modify the code or use it as a reference for your own exporter implementation.
The documentation of the tool and its UI can be found here.

Installation Instructions:

  • Copy the contents of the ZIP file to a local directory. In this example, we will use: c:/pathtoexporter/.
  • Open Maya and customize a shelf with the command: source "c:/pathtoexporter/KrakatoaSR_Exporter.mel";
  • Assign the included icon file to the shelf command to get the Krakatoa logo in the Maya UI (c:/pathtoexporter/M2KSR32.png).
  • Load/Auto-Load the “PRTExporter” plugin. It is located here: c:/pathtoexporter/PRTExporterPlugin/… .
  • Load/Auto-Load Maya’s built-in OBJexport plugin (if not already loaded).

You will also need to install the latest build of Krakatoa SR to your system. You can find the latest build here.

UPDATE LOG:

  • Fixed frame rate bug.
  • Fixed issues with lights that were exporting improper shadow map settings.
  • Added option to specify particle color.
  • Added option to specify output image file format.
  • Added option to import DTEX or DSM deep shadow maps for individual lights.
  • Added option to import DTEX or DSM deep images as a holdout matte.
  • Added option to manually specify the library used for importing deep shadow files.
  • Added option to support rendering occluded particles as a separate pass.

Maya2KrakatoaSR_20120322.zip (446 KB)