[size=200]Maya to Krakatoa SR Exporter - Nov. 21, 2011[/size]
The Maya to Krakatoa SR Exporter has been updated with some bug fixes and new features.
DISCLAIMER: The Maya Exporter is a reference implementation and is not intended for production use.
Maya2KrakatoaSR_MEL_20111121.zip (19.5 KB)
[size=150]Change List:[/size]
- The Shadow Map Size of Point and Spot lights was not being exported correctly in previous versions, this should be fixed now.
- The Export Particles options (Maya Particles, PRT Loaders, PRT Volumes checkboxes) were not sticky, now they are.
- Some of the Python Export options like Missing Frames handling were not sticky, now they are.
- Krakatoa SR already allowed control over the Size of the Bilinear filter in both Self-Shadowing and Final Pass rendering, but this was not exposed in previous versions of the Exporter script. Now you will find two additional values controlling the filter size (default is 1). Higher values will blur the Attenuation Map or the Final Image at cost of performance.
Here is the Stanford Buddha rendered as PRT Volume using (from left to right) Self-Shadow Bilinear Filtering with Size 1, 4, 8 and 16:
Here is the same rendering, but zoomed in 8 times:
Here is the same scene rendered with Self-Shadow Filter Size 1 and Final Pass Filter Sizes of 1,2,3 and 4:
And here is the same rendering, but zoomed in 8 times: