Yes I am using the same version of Maya and the Vray plugin across all our systems Maya 2014 I just confirmed that this is the same version that sits on my local C:\ and the network path
The deadline logs show its loading the exact same plugin in the exact same path as my local commandline render. both running render.exe from my local C:\ drive and the network path.
So I thought a version mismatch too, but I can also launch the render.exe for maya that is located on the network (same place Deadline is launching it from) and it is able to run via the commandline and render successfully!
Here is some logging from the renders
Via render.exe on C:\ drive
[code]C:\Users\sahamali>“C:\Program Files\Autodesk\Maya2014\bin\Render.exe” S:\Graduates\SahamAli\New_Project\scenes\testvray.mb
Starting “C:\Program Files\Autodesk\Maya2014\bin\mayabatch.exe”
[2013/Nov/14|09:36:43] V-Ray: V-Ray for Maya version 2.30.02 EDU from Sep 9 201
3, 23:40:31
[2013/Nov/14|09:36:43] V-Ray: V-Ray core version is 2.00.01
running deadline command: -getrepositoryroot
file -f -options “v=0;” -typ “mayaBinary” -o “S:/Graduates/SahamAli/New_Project
/scenes/testvray.mb”;addRecentFile(“S:/Graduates/SahamAli/New_Project/scenes/tes
tvray.mb”, “mayaBinary”);
mental ray for Maya 2014
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayFo
rMaya2014//maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.11.1.4, Jan 25 2013, revision 189569
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayFo
rMaya2014//maya.rayrc
// parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowMeltShaderMr.mi
// loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowMeltShaderMr.dl
l
// generating Maya nodes…
// parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowShaders.mi
// loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowShaders.dll
// generating Maya nodes…
// parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowVelocityShader.
mi
// loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowVelocityShader.
dll
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/abcimp
ort.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/abcimport.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/AdskSh
aderSDKWrappers.mi
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/archit
ectural.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/architectural.
dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/base.m
i
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/base.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/builti
n_bsdf.mi
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/contou
r.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/contour.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/paint.
mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/paint.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/physic
s.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/physics.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/produc
tion.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/production.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/ptex.m
i
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/ptex.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/realfl
owShaders.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/realflowShader
s.dll
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/subsur
face.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/subsurface.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/surfac
eSampler.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/surfaceSampler
.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userda
ta.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/userdata.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userib
l.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/useribl.dll
// generating Maya nodes…
Error: line 1: (Mayatomr.Nodes) : Shader declaration “realflowMeltShaderMr” has
not been loaded - node type ignored.
Error: line 1: (Mayatomr.Nodes) : Shader declaration “realflowVelocityShader” ha
s not been loaded - node type ignored.
Error: line 1: (Mayatomr.Nodes) : Shader declaration “realflowMeltShaderMr” has
not been loaded - node type ignored.
Error: line 1: (Mayatomr.Nodes) : Shader declaration “realflowVelocityShader” ha
s not been loaded - node type ignored.
File read in 0 seconds.
V-Ray: Starting render
[2013/Nov/14|09:36:45] V-Ray: Loading plugins from “S:\resources_Additional_Plu
gins\MAYA\Plugins\VRAY2.30\vrayplugins/vray_*.dll”
[2013/Nov/14|09:36:45] V-Ray: 103 plugin(s) loaded successfully
[2013/Nov/14|09:36:45] V-Ray: Finished loading plugins.
[2013/Nov/14|09:36:45] V-Ray: Exporting scene to V-Ray.
[2013/Nov/14|09:36:45] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s)
[2013/Nov/14|09:36:45] V-Ray: Translating scene geometry for V-Ray
[2013/Nov/14|09:36:45] V-Ray: Total time translating scene for V-Ray 0h 0m 0.
0s (0.0 s)
[2013/Nov/14|09:36:45] V-Ray: Rendering.
[2013/Nov/14|09:36:45] V-Ray: Rendering frames.
[2013/Nov/14|09:36:45] V-Ray: Updating frame at time 1.00
[2013/Nov/14|09:36:45] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s)
[2013/Nov/14|09:36:45] V-Ray: Preparing renderer…
[2013/Nov/14|09:36:45] V-Ray: Preparing scene for rendering…
[2013/Nov/14|09:36:45] V-Ray: Preparing scene for frame…
[2013/Nov/14|09:36:45] V-Ray: Compiling geometry…
[2013/Nov/14|09:36:45] V-Ray: Building static raycast accelerator…
[2013/Nov/14|09:36:45] V-Ray: SDTree statistics:
[2013/Nov/14|09:36:45] V-Ray: Total number of faces stored: 760
[2013/Nov/14|09:36:45] V-Ray: Max tree depth: 13
[2013/Nov/14|09:36:45] V-Ray: Average tree depth: 8.47945
[2013/Nov/14|09:36:45] V-Ray: Number of tree nodes: 457
[2013/Nov/14|09:36:45] V-Ray: Number of tree faces: 1866
[2013/Nov/14|09:36:45] V-Ray: Number of tree leafs: 146
[2013/Nov/14|09:36:45] V-Ray: Average faces/leaf: 12.7808
[2013/Nov/14|09:36:45] V-Ray: Memory usage: 1.70 MB
[2013/Nov/14|09:36:45] V-Ray: Rendering image…
[2013/Nov/14|09:36:46] V-Ray: (Estimated time remaining: 0h 0m 0.6s): 35 % c
ompleted
[2013/Nov/14|09:36:46] V-Ray: (Estimated time remaining: 0h 0m 0.6s): 47 % c
ompleted
[2013/Nov/14|09:36:46] V-Ray: (Estimated time remaining: 0h 0m 0.4s): 65 % c
ompleted
[2013/Nov/14|09:36:46] V-Ray: (Estimated time remaining: 0h 0m 0.3s): 80 % c
ompleted
[2013/Nov/14|09:36:47] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 92 % c
ompleted
[2013/Nov/14|09:36:48] V-Ray: Number of raycasts: 798772
[2013/Nov/14|09:36:48] V-Ray: Camera rays: 798772
[2013/Nov/14|09:36:48] V-Ray: Shadow rays: 0
[2013/Nov/14|09:36:48] V-Ray: GI rays: 0
[2013/Nov/14|09:36:48] V-Ray: Reflection rays: 0
[2013/Nov/14|09:36:48] V-Ray: Refraction rays: 0
[2013/Nov/14|09:36:48] V-Ray: Unshaded rays: 0
[2013/Nov/14|09:36:48] V-Ray: Number of intersectable primitives: 760
[2013/Nov/14|09:36:48] V-Ray: SD triangles: 760
[2013/Nov/14|09:36:48] V-Ray: MB triangles: 0
[2013/Nov/14|09:36:48] V-Ray: Static primitives: 0
[2013/Nov/14|09:36:48] V-Ray: Moving primitives: 0
[2013/Nov/14|09:36:48] V-Ray: Infinite primitives: 0
[2013/Nov/14|09:36:48] V-Ray: Successfully written image file “S:/Graduates/Saha
mAli/New_Project//images/testvray.png”
[2013/Nov/14|09:36:48] V-Ray: Total frame time 0h 0m 2.2s (2.2 s)
[2013/Nov/14|09:36:48] V-Ray: Total sequence time 0h 0m 2.2s (2.2 s)
[2013/Nov/14|09:36:48] V-Ray: Render complete
[2013/Nov/14|09:36:48] V-Ray: ========================
[2013/Nov/14|09:36:48] V-Ray: Clearing exporter memory…
[2013/Nov/14|09:36:48] V-Ray: Total time clearing exporter memory 0h 0m 0.0s
(0.0 s)
Scene S:\Graduates\SahamAli\New_Project\scenes\testvray.mb completed.[/code]
Via render.exe located on the network via commandline
[code]C:\Users\sahamali>U:\BNR_Apps\MAYA\bin\Render.exe S:\Graduates\SahamAli\New_Proj
ect\scenes\testvray.mb
Starting “U:\BNR_Apps\MAYA\bin\mayabatch.exe”
[2013/Nov/14|09:39:34] V-Ray: V-Ray for Maya version 2.30.02 EDU from Sep 9 201
3, 23:40:31
[2013/Nov/14|09:39:34] V-Ray: V-Ray core version is 2.00.01
running deadline command: -getrepositoryroot
file -f -options “v=0;” -typ “mayaBinary” -o “S:/Graduates/SahamAli/New_Project
/scenes/testvray.mb”;addRecentFile(“S:/Graduates/SahamAli/New_Project/scenes/tes
tvray.mb”, “mayaBinary”);
mental ray for Maya 2014
// Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayFo
rMaya2014//maya.rayrc.
mental ray for Maya: setup
mental ray for Maya: initialize
mental ray: version 3.11.1.4, Jan 25 2013, revision 189569
mental ray for Maya: register extensions
// mental ray Node Factory: loaded
mental ray for Maya: successfully registered
mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayFo
rMaya2014//maya.rayrc
// parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowMeltShaderMr.mi
// loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowMeltShaderMr.dl
l
// generating Maya nodes…
// parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowShaders.mi
// loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowShaders.dll
// generating Maya nodes…
// parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowVelocityShader.
mi
// loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowVelocityShader.
dll
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/abcimp
ort.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/abcimport.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/AdskSh
aderSDKWrappers.mi
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/archit
ectural.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/architectural.
dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/base.m
i
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/base.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/builti
n_bsdf.mi
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/contou
r.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/contour.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/paint.
mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/paint.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/physic
s.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/physics.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/produc
tion.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/production.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/ptex.m
i
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/ptex.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/realfl
owShaders.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/realflowShader
s.dll
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/subsur
face.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/subsurface.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/surfac
eSampler.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/surfaceSampler
.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userda
ta.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/userdata.dll
// generating Maya nodes…
// parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userib
l.mi
// loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/useribl.dll
// generating Maya nodes…
Error: line 1: (Mayatomr.Nodes) : Shader declaration “realflowMeltShaderMr” has
not been loaded - node type ignored.
Error: line 1: (Mayatomr.Nodes) : Shader declaration “realflowVelocityShader” ha
s not been loaded - node type ignored.
Error: line 1: (Mayatomr.Nodes) : Shader declaration “realflowMeltShaderMr” has
not been loaded - node type ignored.
Error: line 1: (Mayatomr.Nodes) : Shader declaration “realflowVelocityShader” ha
s not been loaded - node type ignored.
File read in 0 seconds.
V-Ray: Starting render
[2013/Nov/14|09:39:38] V-Ray: Loading plugins from “S:\resources_Additional_Plu
gins\MAYA\Plugins\VRAY2.30\vrayplugins/vray_*.dll”
[2013/Nov/14|09:39:38] V-Ray: 103 plugin(s) loaded successfully
[2013/Nov/14|09:39:38] V-Ray: Finished loading plugins.
[2013/Nov/14|09:39:38] V-Ray: Exporting scene to V-Ray.
[2013/Nov/14|09:39:38] V-Ray: Parsing light links time 0h 0m 0.0s (0.0 s)
[2013/Nov/14|09:39:38] V-Ray: Translating scene geometry for V-Ray
[2013/Nov/14|09:39:38] V-Ray: Total time translating scene for V-Ray 0h 0m 0.
0s (0.0 s)
[2013/Nov/14|09:39:38] V-Ray: Rendering.
[2013/Nov/14|09:39:38] V-Ray: Rendering frames.
[2013/Nov/14|09:39:38] V-Ray: Updating frame at time 1.00
[2013/Nov/14|09:39:38] V-Ray: Total time updating frame 0h 0m 0.0s (0.0 s)
[2013/Nov/14|09:39:38] V-Ray: Preparing renderer…
[2013/Nov/14|09:39:38] V-Ray: Preparing scene for rendering…
[2013/Nov/14|09:39:38] V-Ray: Preparing scene for frame…
[2013/Nov/14|09:39:38] V-Ray: Compiling geometry…
[2013/Nov/14|09:39:38] V-Ray: Building static raycast accelerator…
[2013/Nov/14|09:39:38] V-Ray: SDTree statistics:
[2013/Nov/14|09:39:38] V-Ray: Total number of faces stored: 760
[2013/Nov/14|09:39:38] V-Ray: Max tree depth: 13
[2013/Nov/14|09:39:38] V-Ray: Average tree depth: 8.47945
[2013/Nov/14|09:39:38] V-Ray: Number of tree nodes: 457
[2013/Nov/14|09:39:38] V-Ray: Number of tree faces: 1866
[2013/Nov/14|09:39:38] V-Ray: Number of tree leafs: 146
[2013/Nov/14|09:39:38] V-Ray: Average faces/leaf: 12.7808
[2013/Nov/14|09:39:38] V-Ray: Memory usage: 1.70 MB
[2013/Nov/14|09:39:38] V-Ray: Rendering image…
[2013/Nov/14|09:39:38] V-Ray: (Estimated time remaining: 0h 0m 0.5s): 33 % c
ompleted
[2013/Nov/14|09:39:38] V-Ray: (Estimated time remaining: 0h 0m 0.6s): 41 % c
ompleted
[2013/Nov/14|09:39:39] V-Ray: (Estimated time remaining: 0h 0m 0.4s): 62 % c
ompleted
[2013/Nov/14|09:39:39] V-Ray: (Estimated time remaining: 0h 0m 0.3s): 76 % c
ompleted
[2013/Nov/14|09:39:39] V-Ray: (Estimated time remaining: 0h 0m 0.3s): 81 % c
ompleted
[2013/Nov/14|09:39:39] V-Ray: (Estimated time remaining: 0h 0m 0.1s): 91 % c
ompleted
[2013/Nov/14|09:39:40] V-Ray: Number of raycasts: 798772
[2013/Nov/14|09:39:40] V-Ray: Camera rays: 798772
[2013/Nov/14|09:39:40] V-Ray: Shadow rays: 0
[2013/Nov/14|09:39:40] V-Ray: GI rays: 0
[2013/Nov/14|09:39:40] V-Ray: Reflection rays: 0
[2013/Nov/14|09:39:40] V-Ray: Refraction rays: 0
[2013/Nov/14|09:39:40] V-Ray: Unshaded rays: 0
[2013/Nov/14|09:39:40] V-Ray: Number of intersectable primitives: 760
[2013/Nov/14|09:39:40] V-Ray: SD triangles: 760
[2013/Nov/14|09:39:40] V-Ray: MB triangles: 0
[2013/Nov/14|09:39:40] V-Ray: Static primitives: 0
[2013/Nov/14|09:39:40] V-Ray: Moving primitives: 0
[2013/Nov/14|09:39:40] V-Ray: Infinite primitives: 0
[2013/Nov/14|09:39:40] V-Ray: Successfully written image file “S:/Graduates/Saha
mAli/New_Project//images/testvray.png”
[2013/Nov/14|09:39:40] V-Ray: Total frame time 0h 0m 2.3s (2.3 s)
[2013/Nov/14|09:39:40] V-Ray: Total sequence time 0h 0m 2.3s (2.3 s)
[2013/Nov/14|09:39:40] V-Ray: Render complete
[2013/Nov/14|09:39:40] V-Ray: ========================
[2013/Nov/14|09:39:40] V-Ray: Clearing exporter memory…
[2013/Nov/14|09:39:40] V-Ray: Total time clearing exporter memory 0h 0m 0.0s
(0.0 s)
Scene S:\Graduates\SahamAli\New_Project\scenes\testvray.mb completed.[/code]
And Deadline slave’s output running on my system…
0: INFO: Executing plugin script C:\Users\sahamali\AppData\Local\Thinkbox\Deadline6\slave\DS-SAHAM\plugins\MayaCmd.py
0: INFO: About: Maya Cmd Plugin for Deadline
0: INFO: The current environment will be used for rendering
0: Plugin rendering frame(s): 1
0: INFO: Stdout Handling Enabled: True
0: INFO: Popup Handling Enabled: True
0: INFO: Using Process Tree: True
0: INFO: Hiding DOS Window: True
0: INFO: Creating New Console: False
0: INFO: Not enforcing a build of Maya
0: INFO: Render Executable: "U:\BNR_Apps\MAYA2014\bin\Render.exe"
0: INFO: Rendering to network drive
0: INFO: Rendering with Maya version 2014.0
0: INFO: Rendering with VRay.
0: INFO: Render Argument: -r vray -threads 0 -x 640 -y 480 -rd "S:/Graduates/SahamAli/New_Project/images" -im "testvray" -proj "S:/Graduates/SahamAli/New_Project" "C:\Users\sahamali\AppData\Local\Thinkbox\Deadline6\slave\DS-SAHAM\jobsData\testvray.mb"
0: INFO: Startup Directory: "U:\BNR_Apps\MAYA2014\bin"
0: INFO: Process Priority: BelowNormal
0: INFO: Process Affinity: default
0: INFO: Process is now running
0: STDOUT: Starting "U:\BNR_Apps\MAYA2014\bin\mayabatch.exe"
0: STDOUT: running deadline command: -getrepositoryroot
0: STDOUT: file -f -options "v=0;" -typ "mayaBinary" -o "C:/Users/sahamali/AppData/Local/Thinkbox/Deadline6/slave/DS-SAHAM/jobsData/testvray.mb";addRecentFile("C:/Users/sahamali/AppData/Local/Thinkbox/Deadline6/slave/DS-SAHAM/jobsData/testvray.mb", "mayaBinary");
0: STDOUT: mental ray for Maya 2014
0: STDOUT: // Mental ray for Maya: using startup file C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc.
0: STDOUT: mental ray for Maya: setup
0: STDOUT: mental ray for Maya: initialize
0: STDOUT: mental ray: version 3.11.1.4, Jan 25 2013, revision 189569
0: STDOUT: mental ray for Maya: register extensions
0: STDOUT: // mental ray Node Factory: loaded
0: STDOUT: mental ray for Maya: successfully registered
0: STDOUT: mental ray for Maya: loading startup file: C:/Program Files/Autodesk/mentalrayForMaya2014//maya.rayrc
0: STDOUT: // parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowMeltShaderMr.mi
0: STDOUT: // loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowMeltShaderMr.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowShaders.mi
0: STDOUT: // loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowShaders.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing S:/resources/_Additional_Plugins/MAYA/Shaders/realflowVelocityShader.mi
0: STDOUT: // loading S:/resources/_Additional_Plugins/MAYA/Shaders/realflowVelocityShader.dll
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/abcimport.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/abcimport.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/AdskShaderSDKWrappers.mi
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/architectural.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/architectural.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/base.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/base.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/builtin_bsdf.mi
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/contour.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/contour.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/paint.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/paint.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/physics.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/physics.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/production.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/production.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/ptex.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/ptex.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/realflowShaders.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/realflowShaders.dll
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/subsurface.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/subsurface.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/surfaceSampler.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/surfaceSampler.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/userdata.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/userdata.dll
0: STDOUT: // generating Maya nodes...
0: STDOUT: // parsing C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/include/useribl.mi
0: STDOUT: // loading C:/Program Files/Autodesk/mentalrayForMaya2014/shaders/useribl.dll
0: STDOUT: // generating Maya nodes...
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: line 1: (Mayatomr.Nodes) : Shader declaration "realflowMeltShaderMr" has not been loaded - node type ignored.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: line 1: (Mayatomr.Nodes) : Shader declaration "realflowVelocityShader" has not been loaded - node type ignored.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: line 1: (Mayatomr.Nodes) : Shader declaration "realflowMeltShaderMr" has not been loaded - node type ignored.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: line 1: (Mayatomr.Nodes) : Shader declaration "realflowVelocityShader" has not been loaded - node type ignored.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: line 1: Unable to dynamically load : S:/resources/_Additional_Plugins/MAYA/Plugins/VRAY2.30/plug-ins/vrayformaya.mll
0: STDOUT: The specified procedure could not be found.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: line 1: The specified procedure could not be found.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: line 1: The specified procedure could not be found.
0: STDOUT: (vrayformaya)
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Warning: line 0: Unrecognized node type for node 'vraySettings'; preserving node information during this session.
0: STDOUT: File read in 1 seconds.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: file: S:/resources/_Additional_Plugins/MAYA/Plugins/VRAY2.30/scripts/vrayRegisterRenderer.mel line 304: The renderer vray is not registered yet.
0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
0: STDOUT: Error: file: C:\Users\sahamali\AppData\Local\Temp\ASTCB5968.tmp line 35: Scene C:\Users\sahamali\AppData\Local\Thinkbox\Deadline6\slave\DS-SAHAM\jobsData\testvray.mb failed to render.
0: STDOUT: // Maya exited with status 210
0: INFO: Process exit code: 211
0: INFO: Renderer reported an error with error code 211. This will be ignored, since the option to ignore it is specified in the Job Properties.
So i feel like the Env Vars are being picked up, as it would be the only way that Maya knows where to even look for the plugin files. but for whatever reason its throwing back that it could not be loaded
Error: line 1: Unable to dynamically load : S:/resources/_Additional_Plugins/MAYA/Plugins/VRAY2.30/plug-ins/vrayformaya.mll
<– must know to look in that path to even find plugin.
I remember reading somewhere it has to do with forcing a build in the submitter? but even setting that to None doesn’t seem to change anything. Ive tried 32 and 64bit.
Thanks for looking into it, really hoping this is a bug and can be sorted out soon.