DL beta 6 build 50272, win 7 x64, maya 2013 sp1, vray 2.25.01 rev 22764 rendering at 12k for print
Using the standard render submit within maya (‘SubmitJobToDeadline’), I submitted without changing any default settings, checked ‘Enable Tile Rendering’ and set tiles to 3x3, and checked ‘submit all tiles as a single job’. The beauty pass was assembled, but the render elements (normals, AO, zdepth, etc) where left not assembled.
I was reading through the form to see if I’m missing anything, but it looks like the tile function is supposed to assemble vray render elements. What am I missing?
TIA for any help.
-ctj
There actually isn’t anything built into the Maya tile rendering to deal with the VRay render elements at the moment. I’ll add this to the wish list.
Thanks for reporting this!
btw, I was able to reassemble the render elements from the tile render using tileassembler64, with the exception of the normals pass and the normalBump pass, both of which have color values above 0 in the uncropped areas of the tile sections. I’ll figure something for this later, but for now, looking at the tileassembler.py file to address this issue and bring all these passes together.
Ultimately, I’m trying to get my lighters and compositors to use multichannel exr’s instead…solves the issue because the post script DOES assemble the beauty pass just fine.