1st i want to thank you for your hard work you guys doing a great job,
i might be doing something wrong here but in the 1st release the mesh source uses less memory and the render was fast but with the new build it uses almost all of the memory and takes a longer time to render?!
can anyone check and confirm?? try it on the 1st build and then on the new one.
I believe the units for the Voxel Subdivision changed between BETA1 and BETA2, so you might need to adjust these to get the same results in scenes you built up with BETA1.
Sorry about that, old scenes would have issues because the scale of the scene in BETA 1 was internally changed to be 100 times smaller during rendering, thus requiring unrealisticly small values (e.g. 0.01) for Spacing to produce any particles. Now in BETA 2, the real scene units are used, so a value of 1 or 2 cm should produce good results. In BETA 3, the default for the PRT Volume will be 2cm to render faster the first time you make one (e.g. 2cm from a default Box primitive with 200x200x200cm size produces 1 million particles). In BETA 2, you still get 8 million in that case because it defaults to 1 cm, but that should render in like 5 seconds or so