I have a scene when rendered locally consumes about 4 GB of Ram. When I send it to Deadline it errors out, having peaked all ram with an alloc error:
[code]=======================================================
Error
Error: RenderTask: Unexpected exception (MAXException caught in 3ds max: BuildMesh (Frost001): raw_byte_buffer.add_element: Failed to realloc 18253611023 bytes of memory.
2016/07/09 13:35:02 INF: [29712] [12516] SYSTEM: Production renderer is changed to Default Scanline Renderer. Previous messages are cleared.
2016/07/09 13:35:09 DBG: [29712] [12516] Starting network
[/code]
I just noticed
2016/07/09 13:35:02 INF: [29712] [12516] SYSTEM: Production renderer is changed to Default Scanline Renderer. Previous messages are cleared.
If not using instancing, it would certainly explain the memory issue. What would cause it to change to DSR? The submission accurately has the vray settings.
Job_2016-07-09_13-48-50_57814714024bf25fa8ade84b.txt (68.6 KB)