Krakatoa Beta_8
Max 2010 x64
Windows XP x64
Hi,
We have a setup with a bunch of standard and custom built render elements. It seems that when we render a sequence krakatoa does tot release the memory after the frame is finished!!!. when we render the whole thing without the render element, the memory goes up to 2 gigs in total. when we render it with
render elements. it goes almost a gig up per frame!. Is it a known issue due to handling particle data on render elements or are we doing something wrong?