Hi Juha,
I have been following the discussion on the Autodesk Beta forum, so I have a basic idea of where you are trying to go.
Originally, Sequoia contained a version of the Frost mesher that had pretty much all controls of the 3ds Max plug-in. That included the support for the Radius channel which could be used to control the size of each point sample at meshing time.
Unfortunately, we removed that option in more recent builds of Sequoia because none of the LIDAR file formats called for it. Now it looks like that was a bad decision. However, you still have access to all beta builds of Sequoia, so we just have to find one that still supports the Radius channel. Alternatively, since you also have access to Frost MX, you could test this in 3ds Max for now.
Assuming you are using the PRT Surface object in 3ds Max to distribute particles, you can create multiple PRT Surface objects, one for each unique thickness. Then you can add a Magma modifier to the modifier stack and set an Output channel to “Radius”, with an InputValue of type Float set to the desired Radius. You can expose the InputValue to the UI. Repeat for each PRT Surface that requires a different radius, and adjust the values as you need them. When saving a PRT file from Krakatoa, make sure you add the “Radius” channel to the list of channels to save. Since it might not be on the list of channels to save, enter “Radius” (with capital R) into the “Edit Custom Save Channels” field, make sure the type is float16[1], and press the [+] button. You have to do this just once, and the channel will appear on the left list. Move it to the right list and your PRT will contain a Radius channel set by the Magma modifiers on the various PRT Surface objects.
You can even use the source meshes’ Soft Selection channel to vary the Radius in specific areas - the Magma modifier could read the Selection channel value of the closest point on the surface of the source meshes and add its value to the Radius channel. But I assume in many cases the Radius could be set just per object as described above. If you need to know how to do that, please ask.
The other benefit of staying in 3ds Max is that you could further tweak the PRT data saved to disk before it gets meshed by loading the PRT in a Krakatoa PRT Loader, and then adding a Magma modifier on top to adjust the existing Radius channel “in post”. Sequoia does not have Magma support yet, so massaging the data channels is not possible right now.
The problem with the Frost approach is that you then have to figure out a way to simplify the resulting mesh, as most 3D printers won’t accept the amount of polygons it would create. Sequoia has a built in mesh simplification, but Frost does not. So you would have to either use one of the 3 optimizers of 3ds Max (each with its own problems), or export the mesh and process it elsewhere (e.g. Z-brush).
Please let me know if you have any questions about what I described above…