Hey guys ( sorry for the incessant questions lately! i’m talking to you Bobo )
I’m doing so more tests with frost and I have some prefractured geo that reassembles itself back to its original form ( a character ) after being blownup. As the pieces get back to the character I want to mesh the fragments to reform with a liquidy feel, then shrink the frost mesh radius to reveal the unfractured character mesh ( instead of just using comp tricks to blend from the fractured geo to the actual character).
Is there another way of meshing the fractured geo other than covering them with millions of particles with separation checked ( to get adequate detail ) then pumping them into frost for meshing?