I’m trying to think of a better way to get sequences working than what I have now.
We need to send sequences (10 frames or so) that have different objects rendering/appearing on different frames. Each of these frames is around 5k, so using the traditional animation method of 1 slave per frame will take too long to render.
At the moment my submission script calculates the prepass for the sequence, then it switches the rendering in Deadline to Jigsaw animation and splits that image up into a full frame of 16 tiles and this gets sent as a dependant job with the Draft tile assembly after.
This usually works ok, but we have to wait for the whole batch to complete before we can view any output (as each tile is rendered over the frame count, not as part of 1 image), and mulitple frames take ages to send everything to Deadline.
This screenshot is what Jigsaw sends to Deadline just for 2 frames. And all 40 items have to be complete before we can see any full renders.
Is there a better method for doing short high resolution images like these? Or is it possible to script Deadline to send each image as a Jigsaw single frame render that increments the frame time in one batch?
Sorry it’s a bit wordy!