Hi again,
We did some testing yesterday and the render crash/memory problem seems to be related to render multi layered EXR from Modo:
Test#1 - WORKS
x1 render output / pathed in modo / no output overrides in DL / saved as 16bit EXR / path translation in plugin configuration set to TRUE
Single beauty pass working
Test#2 - ERRORS
x4 render outputs / all outputs pathed in modo / output override in DL / saved as layered EXR / path translation in plugin configuration set to TRUE
Test#3 - ERRORS
x4 render outputs / no paths in modo / override in DL / saved as layered EXR / path translation in plugin configuration set to TRUE
Test#4 - WORKS
X4 render outputs / all individually pathed in modo / no output overides in DL / saved as 16bit EXR / path translation in plugin configuration set to FALSE
This scene produces the passes as separate file sequences, not a multi channel EXR file
Test#5 - WORKS (but incorrect output)
x4 render output / x1 path in modo / no output overrides in DL / saved as 16bit EXR / path translation in plugin configuration set to FALSE
Beauty renders but no channels
Test#6 - ERRORS
x4 render output / overrides in DL / saved as layered 16bit EXR / path translation in plugin configuration set to FALSE
Test#7 - WORKS (but incorrect output)
x4 render output / overrides in DL / saved as 16bit EXR / path translation in plugin configuration set to FALSE
Beauty renders but no channels
From this test i think we can say that:
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This error is related to trying to render multi channel EXR from Modo.
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Path translation seems to work on Modo output paths no matter if the plugin configuration is set to true or false.
Anyone got multi channel EXR out of Modo using Deadline? (we tested it on another render manager, that could do it, but it had to many other bugs and missing features)
If so - how is your recipe for getting it to work?
@Thinkbox
I am happy that the path translation is in place, but why does it seem to work no matter if it’s set to true or false?