Hello all,
I start to play with the plugin and i have trouble with motion blur.
I just check “Enable Motion blur” in the render settings.
With Krakatoa File source (with bin, prt particles), KrakatoaTP source, Krakatoa Fractal source, Krakatoa Emmiter Source, Krakatoa Mesh Source (perhaps other but i can’t test), when i render, my viewport “flash” and nothing happen. If i render in the picture viewer all is ok.
I have alternately this in my console for exemple :
[i][Krakatoa | DEBUG] PRT file “G:\scenes_realflow\test_krakatoa\particles\Circle01_00046.prt” metadata:
[Krakatoa | DEBUG]
[Krakatoa | DEBUG] Using particle layout:
[Krakatoa | DEBUG] channel_map {
[Krakatoa | DEBUG] float32[3] Position;
[Krakatoa | DEBUG] float16[3] Color;
[Krakatoa | DEBUG] float16[3] Lighting;
[Krakatoa | DEBUG] float16[3] Velocity;
[Krakatoa | DEBUG] float16 Density;
[Krakatoa | DEBUG] };
[Krakatoa | DEBUG]
[Krakatoa | PROGRESS] Retrieving Particles
[Krakatoa | STAT] Section “Retrieving Particles”:
[Krakatoa | STAT] Total 00h 00m 00.016sCalled 1 times Avg 00h 00m 00.016s
[Krakatoa | STAT] Total number of particles to be rendered: 11,596
[Krakatoa | STAT] Total Memory Allocated to particles: 362 KB
[Krakatoa | DEBUG] Internally reserving memory for 11596 particles.
[Krakatoa | DEBUG] splat_lighting_impl::compute_lighting()
[Krakatoa | DEBUG] light: Lumière
[Krakatoa | DEBUG] resolution: (size2t 250, 250 )
[Krakatoa | DEBUG] filter: 1
[Krakatoa | PROGRESS] Updating: Lumière
[Krakatoa | PROGRESS] Sorting particles: Lumière
[Krakatoa | PROGRESS] Calculating Lighting: Lumière
[Krakatoa | STAT] Section “Lighting:Updating Light”:
[Krakatoa | STAT] Total 00h 00m 00.000sCalled 1 times Avg 00h 00m 00.000s
[Krakatoa | STAT] Section “Lighting:Sorting Particles”:
[Krakatoa | STAT] Total 00h 00m 00.000sCalled 1 times Avg 00h 00m 00.000s
[Krakatoa | STAT] Section “Lighting:Calculating”:
[Krakatoa | STAT] Total 00h 00m 00.015sCalled 1 times Avg 00h 00m 00.015s
[Krakatoa | PROGRESS] Rendering
[Krakatoa | PROGRESS] Rendering pass 1 of 2
[Krakatoa | PROGRESS] Rendering pass 1 of 2: Sorting 11,596 particles
[Krakatoa | PROGRESS] Rendering pass 1 of 2: Drawing 11,596 particles
[Krakatoa | PROGRESS] Rendering pass 2 of 2
[Krakatoa | PROGRESS] Rendering pass 2 of 2: Sorting 11,596 particles
[Krakatoa | PROGRESS] Rendering pass 2 of 2: Drawing 11,596 particles
[Krakatoa | STAT] Section “Rendering:Matte”:
[Krakatoa | STAT] Total 00h 00m 00.000sCalled 0 times
[Krakatoa | STAT] Section “Rendering:Sorting”:
[Krakatoa | STAT] Total 00h 00m 00.000sCalled 2 times Avg 00h 00m 00.000s
[Krakatoa | STAT] Section “Rendering:Drawing”:
[Krakatoa | STAT] Total 00h 00m 00.031sCalled 2 times Avg 00h 00m 00.015s
[Krakatoa | DEBUG] PRT file “G:\scenes_realflow\test_krakatoa\particles\Circle01_00046.prt” metadata:
[Krakatoa | DEBUG]
[Krakatoa | DEBUG] Using particle layout:
[Krakatoa | DEBUG] channel_map {
[Krakatoa | DEBUG] float32[3] Position;
[Krakatoa | DEBUG] float16[3] Color;
[Krakatoa | DEBUG] float16[3] Lighting;
[Krakatoa | DEBUG] float16[3] Velocity;
[Krakatoa | DEBUG] float16 Density;
[Krakatoa | DEBUG] };
[Krakatoa | DEBUG]
[Krakatoa | PROGRESS] Retrieving Particles
[Krakatoa | STAT] Section “Retrieving Particles”:
[Krakatoa | STAT] Total 00h 00m 00.016sCalled 1 times Avg 00h 00m 00.016s
[Krakatoa | STAT] Total number of particles to be rendered: 11,596
[Krakatoa | STAT] Total Memory Allocated to particles: 362 KB
[Krakatoa | DEBUG] Internally reserving memory for 11596 particles.
[Krakatoa | DEBUG] progress_cancel_exception: Canceled operation “Operation cancelled by user.” => promised i cancel nothing
[Krakatoa | INFO] Render cancelled[/i]
I have C4D R15.037.
Ps: sorry for my bad english