MotionDepthBlur crashes machines

Fusion x64 build 511
Awake 1.2.39402
Windows 7

Scary thing, this one…
DepthBlur works fine, but MotionDepthBlur, when the rendering, eats up one thread (which seems low) but ALL of the available memory. This causes both of my workstations to crash (8GB and 32GB). I’m loathe to test this on coworkers machines, since we’re encroaching on a deadline now.

I’ll try to narrow this down a bit.

Ah, it defaults to requesting Z and VectX VectY, and I was feeding it RGB data. Setting it to read the color data makes it work better.

  • Chad

So everything’s working fine now then? :slight_smile:
I’ll look into the crashing though; ideally the plugin should be able to handle missing channels.

-Derek

Yeah, once I set up the channels, it was fine.

Though it was a bit odd how it interpreted red/green. It had them backward, so it was making an orthogonal blur. Fortunately there are controls to set the scaling for X and Y separately.

  • Chad