Multithreaded FXD export

Can’t remember if I brought up this request before, but it would be really useful when you write out sequences if you could export split the frames on a specified number of threads so that just not one is working while the rest is idle. I’m getting to the point where this is something that slows me down considerably.

90% of the time I get away with doing everything on a PRT object, then using Pvelsplat or ParticleSplat for density, but in some scenarios some setups look better/work only in Stoke Magma Field.

I don’t think you have mentioned this before.
Currently, the export to FXD/F3D/VDB is implemented as a simple MAXScript loop that calls an export function on a field.
I assume we could implement a similar system to how the Stoke Particle and Field Simulators handle it, but I don’t think this will make it into the initial 2.0 release.
I will log it as a Wish though.