I know, it’s only in beta, but what portions of the rendering are expected to be multithreaded?
Currently just the particle sorting phases are multithreaded to run on two threads.
Most multithreading approaches in Krakatoa will require more RAM, so wouldn’t be quite as beneficial in the highest particle count scenarios that multithreading would help out most with. We’ll try to add in as much multithreading as we can, but that’s not going to be a top priority yet.