I was able to reproduce this on my home machine using the 0.9.6 build you were using.
There were problems opening the file on my 64bit machine in the office (PFlow and Max related, not Krakatoa). Will try to confirm that it still happens with the new 0.9.7 build if I can get the scene to render at all there…
This will place all particles at the absolute location they were recorded at and fix the MBlur problem.
B: Go to frame 0, select the Loader, right-click the Time Slider and set a Position Key. Go to the last frame and do the same. Now that the position is keyframed with 2 keys, the MBlur works correctly.
If you are animating the Loader’s transforms anyway, it would fix the problem as a side effect ;o)
It looks like the Node Transform is processed incorrectly when doing motion blur, assuming some invalid positions over the time segment.
Cheers,
Borislav "Bobo" Petrov
Technical Director 3D VFX
Frantic Films Winnipeg