New build changes

i don’t know whether i’m right here with this question,
but is there maybe somewhere a more detailed change log for for the new builds?
At the moment i don’t really recognize any changes in the UI of the 0.19.0.44030 build.
Are some of the dicussed features like blending between two bermuda nodes allready implemented? and what about the bug with with the visible edges in the LOD when rendering with VraySun?

No problem, here’s a little more details of this version: The UI changes are in the Bermuda Modifier. I took the “texture map” mode out of the UI because it is cannot be fully supported when using normal maps. There were a few bug fixes, one of them was that the “height scale” parameter in the Bermuda Node did not work. There was a weird bug that caused the “Export Displacement Maps” option of the Bermuda Node to crash occasionally. There was also a problem when saving the normals of poly-meshes instead of triangle meshes. But the main difference there is mental ray support for all the texture maps (“Bermuda Displacement” and “Bermuda Normal Map”). So it isn’t imperative to upgrade yet unless you want to use mental ray. The new features that were discussed about with blending between two surf nodes, and providing an “additional bump” are the next items on the list. The LOD issues are a tricky one, I have not been able to track down the exact problem but I will put some more time into it.

Ah OK, Thanks :smiley: